EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC)

EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC)

With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing.


Today’s Guests:

RedMonsterSC

Youtube: https://www.youtube.com/redmonstersc

Twitter: https://x.com/redmonstersc


ToC:

00:00 Introductions & General Discussion

12:30 CitizenCon Goes Digital Again!

34:00 Mining In The Past

40:30 The Complexities of Mining

46:00 Mining Changes in 4.1

01:16:00 What Comes Next?


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


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Episoder(266)

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 r...

15 Sep 20251h 34min

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined b...

8 Sep 20251h 47min

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth...

1 Sep 20251h 37min

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two o...

25 Aug 20251h 20min

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by T...

18 Aug 20251h 27min

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss...

11 Aug 20251h 31min

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discus...

4 Aug 20251h 36min

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left playe...

28 Jul 20251h 50min

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