From Dragon Age to Eternal Strands with Mike Laidlaw

From Dragon Age to Eternal Strands with Mike Laidlaw

Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for the world and story design; and the importance of identifying what it takes to finish a project.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

Episoder(219)

Creating a Modern but Retro Immersive Sim in Skin Deep

Creating a Modern but Retro Immersive Sim in Skin Deep

Trent Kusters chats with Brendon Chung, Tynan Wales, and Suzanne Will about their immersive first-person shooter, Skin Deep. Together they discuss the inspiration for Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidance; what they left on the cutting room floor and how they decided what to remove; and how they successfully increased scope and team size during the development process.  This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

25 Aug 1h 44min

The Many Roles of Actor Alex Jordan on The Alters

The Many Roles of Actor Alex Jordan on The Alters

Alexa Ray Corriea chats with actor Alex Jordan who most recently starred in the sci-fi survival game, The Alters. Together they discuss his journey as an actor and his work in video games; the unique opportunity The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each character; and how he approached a script where he's essentially talking to himself. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

18 Aug 1h 17min

Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move

Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move

Austin Wintory chats with Brian Trifon and Brian Lee White from the  award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience expectations; and the genres and techniques they leveraged to give Doom: The Dark Ages a distinct sound. This episode is sponsored by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

11 Aug 2h 10min

How Ray Chase went from Actor to Game Developer with Date Everything

How Ray Chase went from Actor to Game Developer with Date Everything

Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dateable characters; and how they assembled the immense voice cast.  This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

4 Aug 1h 28min

How Moonhood Handcrafted The Midnight Walk with Real Claymation

How Moonhood Handcrafted The Midnight Walk with Real Claymation

Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that informed their latest game; creating the real-life puppets and the scanning technology they developed to implement them inside the game; and blending horror with levity to create a thrilling yet relaxing experience.  This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

28 Jul 2h 7min

How Two Studios Brought LEGO Horizon Adventures to Life

How Two Studios Brought LEGO Horizon Adventures to Life

Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focus on problem solving; adapting complex game mechanics for younger players; playtesting with children and applying player telemetry to improve the game; and how they translated the characters, world, and art to the LEGO® aesthetic. This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

21 Jul 1h 43min

Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic.  Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

14 Jul 1h 31min

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singer Alice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and what kinds of projects he hopes to work on next. This episode is sponsored by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

7 Jul 1h 16min

Populært innen Fakta

fastlegen
dine-penger-pengeradet
hanna-de-heldige
relasjonspodden-med-dora-thorhallsdottir-kjersti-idem
rss-hva-velger-du
treningspodden
foreldreradet
jakt-og-fiskepodden
fryktlos
hverdagspsyken
rss-sunn-okonomi
dypdykk
sinnsyn
rss-kunsten-a-leve
smart-forklart
gravid-uke-for-uke
bedragere
tomprat-med-gunnar-tjomlid
mikkels-paskenotter
rss-strid-de-norske-borgerkrigene