Perpetua 01: The Shadow of the Dragon Tower Pt. 1

Perpetua 01: The Shadow of the Dragon Tower Pt. 1

Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON.

Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains' shadow, towards the seaside village of Salann where their wide-eyed charge awaited

And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death.

Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own.

And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn't better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her.

This week on Perpetua: The Shadow of the Dragon Tower Pt. 1

Perpetua Guide [In Progress v.01]

Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site's system is Biased towards walkthroughs that are A) oldest B) most updated, I'm releasing this guide on day 1 even though it's pretty slim right now! And unlike some other FAQ writers, I'm not just copying whatever they say in the "official guide." So that means you can actually TRUST what's here. Anyway, on to the good stuff!

Playable Characters - Western Scenario [PPCW] Elena Millefiori (she/her) [EMPC]

Identity: Megadungeon Hostess

Theme: Tourism

Origin: Passika Megadungeon Rillspur

Classes: Chanter, Spiritualist, Elementalist

Stats: DEX 6, INS 10, MIG 6, WLP 10

The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch.

Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up!

Jonathan (he/him) [JNPC]

Identity: An elderly Terrapine gear-head

Theme: Curiosity

Origin: Clay Ridge

Classes: Tinkerer, Loremaster

Stats: DEX 8, INS 10, MIG 6, WLP 8

Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off.

Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration!

"Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC]

Identity: Redeemed Scoundrel Chef

Theme: Anger

Origin: Sonnerean

Classes: Dark Blade, Gourmet

Stats: Dex 10, INS 8, MIG 8, WLP 6

I have to say I did NOT expect this guy's backstory (mobster turned traveling chef? Cool!)! I also really didn't expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you're constantly finding new ingredients. He's also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious.

Starter tip: Give him the best armor you can, because even though he isn't a tank, a lot of his abilities are based on getting hit.

Veile Lynndel (she/her) [VLPC]

Identity: Chosen Priestess

Theme: Duty

Origin: Pastoral Chapel of Salann

Classes: Orator, Entropist

Stats: DEX 6, INS 10, MIG 6, WLP 10

I guess I can't say for sure, but this "girl of prophecy" is definitely one of those high potential characters who will get way, way better as you level her up. That doesn't mean her starting skill set is weak, it's just that she's very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it's funny that they keep having scenes together where they're sort of compared/contrasted.

Starter tip: The ability Lucky 7 is BROKEN. Don't forget that if you have a low number "saved" in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in!

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Janine Hawkins (bleatingheart.bsky.social) Sylvi Bullet (sylvibullet.bsky.social), Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Keith J Carberry (keithjcarberry.contentburger.biz) and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Episoder(523)

The Road to PALISADE 08: Lancer Pt. 1

The Road to PALISADE 08: Lancer Pt. 1

This episode carries content warnings for kiddnapping. For the Hypha and Ashen refugees who make it their home, the city of Harborview on the world of Saboria represents possibility. As they fled from the Curtain, Stel Columnar reached out to offer them haven. A place on a world of their own to rebuild. A material gift, "proving" the Pact's commitment to reform. And for some time, the community of Harborview was allowed to flourish. But today, that time has ended. Some of their most precious residents have been kidnapped. And as it often does, saving Harborview and its people now falls to a band with little more than this community holding them together. This week on the Road to PALISADE: Lancer Pt. 1 Records Recovered from the Divine, Arbitrage Factions Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Persons Zark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Locations Saboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. Articles The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years. Miscellany Stratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique. Hosted by (@swandre3000) Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvia Clare Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer at https://massif-press.itch.io/corebook-pdf

14 Okt 20223h 8min

The Road to PALISADE 07: Wagon Wheel Pt. 3

The Road to PALISADE 07: Wagon Wheel Pt. 3

This episode carries content warnings for mentions of death, poison, discussion of bodily fluids, and slavery. With the Bontive Valley and the Shale Belt behind them, Millennium Break's first arrivals on Palisade find themselves facing their most delicate situation yet. In the arid stretches beyond the Curtain's reach, there rests a fortress named Joyous Guard. Inside lives the previous imperial ruler of this world: Perpetual Lustre, the Duke of Glass. Unwilling to cede the power he claimed to "protect" on behalf of the long-absent Princept, the Duke now lives in exile, attended to by an unctuous court and served by the supposedly leashed "descendents" of Divines known as Delegates. But with Millennium Break newly arrived, for how much longer will this petty tyrant yet cast his shadow over the desert? This week on the Road to PALISADE: Wagon Wheel Pt. 3 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… New Earth Hegemony: Long since lost to history, the NEH once claimed the entire center sphere of the Galaxy as their home. Characterized by a neoliberal policies and the deep belief in technological solutions, the nation was key to the slow destruction of the ancient Divine Fleet, a predecessor to the Divine Free States (itself half of the Divine Principality's founding membership). The Fabreal Duchy: When the nascent Divine Principality left Palisade behind 5000 years ago, they left behind the Fabreal Duchy. At the time, the Duchy was an extension of the Twilight Mirage's technologically powerful artist-kingdom, the Crown of Glass. Whether it was this connection or something else, the Princept at the time believed them to be ideal candidates to remain behind and tend to the Palisade in the Principality's absence. In time though, these "custodians" refashioned themselves as crystalline royals—quite literally. The bodies of the royals and aristocrats of the duchy are made of strange glass-like material, and their selfhood is actually contained in a colorful oil—produced and maintained by the Divine Unction, which flows through their vessels. In time, the Duchy expanded its grasp and became the largest single power on the planet. Its peerage—a collection of baronesses, counts, and other nobles who serve under the Duke's whims—are protected by their Saints, a chivalric order of knights who pilot hollows of smaller design than those of the Principality, and served by a large number of "Delegates." enslaved slivers from DIvines long since vanished. Before the Principality arrived on Palisade again, Perpetual Lustre, the Duke of Glass led the duchy. But when he refused to submit to the will of the newly arrived Viceroy, his vassals saw opportunity and betrayed him. Now he lives exiled at the edge of the desert. Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Perpetual Lustre, the Duke of Glass (he/him): Exiled erstwhile leader of the Fabreal Duchy, now residing in Joyous Guard. Bright Mercy (she/her): Delegate serving Perpetual Lustre as court attendant of Joyous Guard.. August Righteousness (he/they): Delegate serving as court chef of Joyous Guard. Secretly operates a Delegate resistance movement. Tzion Archana (he/him): A Concretist mechanic and technician. Very savvy. Gastone Ol'D'Cassino (he/him): The shady owner of Braunton's casino. Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Shale Belt: On the world of Moonlock, deep in the Twilight Mirage, an industrial accident altered a the respiratory needs of one group of colonists, requiring them (and their descendents) to breathe in special particulates emanated from the town's unique construction materials. The inhabitants of the Shale Belt, the secular and technologically-minded Concretists, are descendants of those colonists, and chose to remain on Palisade rather than join the nascent Divine Principality when it left 5000 years ago. Over the years, not only did they develop new, more-integrated respiratory cybernetics as medical aids, they also built bonds with nearby regions to ensure that the materials they needed to breathe more comfortably would be integrated into local infrastructure. Braunton: A run down casino town in the Shale Belt, near to the border with the Bontive Valley. Articles BigStar★: A large wagon drawn by a pair of massive slowderbikes. Delegates: Oh what a fun and failed experiment these pathetic beings are. In its earliest days, before the Principality learned how to use Gumption's unique talents to keep Divines from finding permanent death, they attempted instead to carve us down into little slivers of ourselves. Did they think they were slicing butter, I wonder? Did they not understand that we are not content but process? Not numbers, but formula? That we exist in a sort of algorithmic concentrate, and that to shave away a part drastically changes the whole that is produced by our very being? Apparently not, since they tried this inevitable mistake anyway. These "Delegates" are the result, and they are not charmless, despite being abominations. They carry some of our cleverness and commitment and power in those ugly, humanoid frames, and bear (I admit) some resemblance to the Divines from which they were, in their strange way, spawned. Their names reflect this: Gentle Influence, Cruel Emphasis, Limited Dissent—and yes, they are thus tempered forms of what the Divine once was. There will, of course, never be a "Moderate Arbitrage" or any such nonsense, I will assure this. Miscellany Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel

6 Okt 20223h 22min

The Road to PALISADE 06: Wagon Wheel Pt. 2

The Road to PALISADE 06: Wagon Wheel Pt. 2

The members of Millenium Break continue to investigate the world of Palisade, trying to build relationships across the communities of Eversin and Braunton. In the former, they learn that offers of direct help may not always be easily accepted by those in the sights of an occupation. In the latter, they learn that direct occupation is not always necessary for an empire's reach to be felt. And in both, they come to understand the importance of local culture (basketball) and social ritual (potluck dinner) when it comes to building a movement. This week on the Road to PALISADE: Wagon Wheel Pt. 2 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… New Earth Hegemony: Long since lost to history, the NEH once claimed the entire center sphere of the Galaxy as their home. Characterized by a neoliberal policies and the deep belief in technological solutions, the nation was key to the slow destruction of the ancient Divine Fleet, a predecessor to the Divine Free States (itself half of the Divine Principality's founding membership). Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Lishan Charles (she/her): Seneschal of Eversin, serving as local steward and sheriff, reporting up to the occupying Curtain forces if "trouble" arises. Doctor J (he/him): Eversin's doctor. Lover of Basketball, the most popular sport on Palisade. Tivanon (he/him): An anxious merchant in Eversin's market. Tzion Archana (he/him): A Concretist mechanic and technician. Very savvy. Gastone Ol'D'Cassino (he/him): The shady owner of Braunton's casino. Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Shale Belt: On the world of Moonlock, deep in the Twilight Mirage, an industrial accident altered a the respiratory needs of one group of colonists, requiring them (and their descendents) to breathe in special particulates emanated from the town's unique construction materials. The inhabitants of the Shale Belt, the secular and technologically-minded Concretists, are descendants of those colonists, and chose to remain on Palisade rather than join the nascent Divine Principality when it left 5000 years ago. Over the years, not only did they develop new, more-integrated respiratory cybernetics as medical aids, they also built bonds with nearby regions to ensure that the materials they needed to breathe more comfortably would be integrated into local infrastructure. Braunton: A run down casino town in the Shale Belt, near to the border with the Bontive Valley. Articles BigStar★: A large wagon drawn by a pair of massive slowderbikes. Miscellany Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel

30 Sep 20223h 1min

The Road to PALISADE 05: Wagon Wheel Pt. 1

The Road to PALISADE 05: Wagon Wheel Pt. 1

This episode carries content warnings for mentions of violence, death, and colonization. With the road paved by Misericorde and the NIdean forces which capitalized on his duel with the Apostolosian hero Cor'rina Corrine, the Curtain began to move their forces down onto Palisade proper. Within weeks, Kesh and Nidean forces had spread across most of the major, obvious settlements on the small planet. Within months, the people of Palisade were rallying, preparing to fight back, and making connections beyond their world. ⸢Wine⸣, the Excerpt of the Divine Bounty, whose presence on Palisade had been lost to history, took a small ship and sought aid from the only group proven to reliably bloody the Principality's nose: Millennium Break. This week on the Road to PALISADE: Wagon Wheel Pt. 1 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Lishan Charles (she/her): Seneschal of Eversin, serving as local steward and sheriff, reporting up to the occupying Curtain forces if "trouble" arises. Doctor J (he/him): Eversin's doctor. Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Articles BigStar★: A large wagon drawn by a pair of massive slowderbikes. Miscellany Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel

23 Sep 20223h 26min

The Road to PALISADE 04: Last Shooting

The Road to PALISADE 04: Last Shooting

This episode carries content warnings for violence, death, and colonization. For the first few years of the war, those in the central depths of Nideo space felt safe. In order to reach them, the Pact would first have to push through an unthinkable amount of territory—much of it well defended. What they did not expect was an Apostolosian sneak attack arriving through the deep space that separates two galactic arms. And when they arrived, it was not simply an invasion. It was an invitation to a morbid race: Who would conquer Palisade—and the Twilight Mirage Beyond—first. At the forefront of this conflict, two pilots arose. This is their story. This week on the Road to Palisade: Last Shooting Records Recovered from the Divine, Arbitrage Factions Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Persons Cor'rina Corrine (cor/cors): Drawing cor root name for the Eidolon Corridor, a famed Apostolosian peace maker, is it any wonder that Cor'rina Corrine, ace pilot of the Pact's forces near Palisade, is a naive idealist? Misericorde 'Miseri' (he/they): Heir to a disgraced family who sided with the rebellious Sovereign Immunity once known as The Farmer. Seeks to restore his family's name by any means necessary. Dahlia (they/them): The self-proclaimed "Glorious Princept" and Apokine of Apostolos has the support of the Pact of Venture, yet seems more concerned with winning the war against the Branched than attending to the civil war inside of the Principality. Dahlia is the elect not only of Integrity but also Commitment. A feat, a folly, or both? Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Andrew Lee Swan (@swandre3000) and Sylvia Clare Produced by Ali Acampora (@ali_west), Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Last Shooting at https://my-name-is-grant.itch.io/last-shooting

16 Sep 20223h 52min

The Road to PALISADE 03: Stealing the Throne

The Road to PALISADE 03: Stealing the Throne

Once a year, the Divine Discernment takes a trip dangerously close to the Adversary—Perennial—orbiting the very core of the galaxy. From there, it can see everything, all at once, breaking the rules of time and space in exactly the ways Divines seem sometimes able to do. It saves this view, rendering it out as an image impossibly high in resolution, giving those with access to it incredible strategic and tactical advantages—so long as they generally know where to look and what to look for. As such, though Devotion itself is not a dedicated war vessel, it is as responsible for the deaths that follow it as the accurate sight of the rifle or the targeting computer of the missle are. "Perhaps," the leaders of Millennium Break think, "we could put it to better use." This week on the Road to PALISADE: Stealing the Throne Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. Persons Discernment (it/its) and Vigna (they/them): Vigna is egotistical with little reason to be, but Discernment could stand to be a little prouder. It is a massive Divine that seeks to put the world in its gaze, in every possible version of that statement. Part galactic spy satellite, part museum, part military base. It really tests the boundaries between passive observer and active agent, doesn't it? Omi (they/them): A synthetic member of Millennium Break with a top-shelf scenario simulation engine and an unparalleled sense of precision timing (among other beings of their type, at least). Kinoki (sher/her): A code-cracking algorithm that slowly turned into a master thief and hacker. Strange life, even to me. Fingers Crossed (they/them): One might wonder just how this criminal and rebel has studied enough classified Principality material to become the export forger that they are. Yes. One might wonder. Robet Shpache (he/him): An expert in security systems, Robet Shpache wields cameras, gates, and drones like weapons. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. The Lace of the Curtain of Divinity: Marshall in command of the Curtain's military forces, including reconnaissance and martial saboteur units. Locations Crown: The ancient homeworld of the Columnar, found deep into the coreward reaches of the Sagittarius arm of the galaxy. It was devastated by the arrival of the Perennial Wave, and today remains ruined. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Stealing the Throne at https://ickbat.itch.io/stealing-the-throne

9 Sep 20222h 27min

The Road to PALISADE 02: HOUNDs Pt. 2

The Road to PALISADE 02: HOUNDs Pt. 2

This episode carries content warnings for violence, displacement, insects, and a brief description of a corpse. The Divine Fealty knew what they had seen instantly, identifying it in something before or beyond language. Appropriate, since the Twilight Mirage, once its home, had always been more than just a simple place or a proper noun. It did not matter if their elect, Veronique, could understand what they'd seen in this way, only that she would support Fealty in what must be done. And so, an escape. And so, a kingdom among debris. And so, a kidnapping. And so, a confrontation between Divines. Now wounded, the two Anchors float back in the direction they came from, drawing ever closer to the purple dot in the distance. This week on Friends at the Table: The Road to PALISADE: HOUNDs Pt. 2 Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus: We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit. The words of children. Persons Veronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Pressure Cove (they/them): Captain of the Fox in the Snow and leader of a group infatuated with Fealty and their promised way of life. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Conviction (she/her) & Amaryllis (they/them): Conviction is among the proudest of all Kesh Divines, a caped, golden, horse-knight who speaks with absolute confidence. Their elect, Amaryllis, spent years in the shadow of Veronique, their junior in all things. Until now, of course. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles A Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt (@notquitereal) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

2 Sep 20224h 26min

The Road to PALISADE 01: HOUNDs Pt. 1

The Road to PALISADE 01: HOUNDs Pt. 1

This episode carries content warnings for violence, abduction, and risk of suffocation. Welcome to the Road to PALISADE, an interlude connecting PARTIZAN to PALISADE, our upcoming season (which will be played in Armour Astir: Advent by Briar Sovereign)! Unlike 2019's Road to PARTIZAN, please know that this season will likely contain broad spoilers for COUNTER/Weight, Twilight Mirage, and PARTIZAN. In many ways, we see both the Road to PALISADE and PALISADE itself as opportunities to weave many important threads from the Divine Cycle together. Another way in which this interlude season is different from the Road to PARTIZAN is that we aren't necessarily telling a linear history from point A to point B. While many key points on the five years separating the two seasons will be hit, the Road to PALISADE is intended to be less of a direct history and more of a series of snapshots, capturing events happening as the Principality's civil war continues. As a fun note, all of the stories we play this interlude season are generally inspired by the cast's answers to Crunchyroll writer Adam Wescott's question about what sort of PZN spinoff we'd all want to do! There are (thus far) two exceptions, and this episode is the first of those. When I first read Tyler Crumrine's HOUNDs, I knew instantly that this was how I wanted to kick things off. And as you'll see, Jack and Art proved that it was the right decision. Okay, given how long this particular Road is going to be—it's still in production as this first episode hits the main feed—I better shut up and let you get on with listening. This week on Friends at the Table: The Road to PALISADE: Hounds Pt. 1 Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus: We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit. The words of children. Persons Veronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Sierra (they/her): The bashful intelligence which pilots the agrivessel the Hen and Chicks. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. Layer Luxurious (he/him): A "podcaster." What a waste. Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles A Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine. The Treaty of Permanent Peace: An agreement of terms and conventions between the Curtain and the Pact, negotiated by the Elect Rye and the Peaceful Princept. By all accounts, this was the first great achievement of the latter. Without the safeties, guidelines, and structure provided by the Treaty, the less technologically advanced Curtain would have lost the war within the first two years of its start, with countless civilians left dead across core Curtain worlds. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: Most people don't know what it really is, or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but phew know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

26 Aug 20224h 19min

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