EPISODE 23 - Adversarial Advice

EPISODE 23 - Adversarial Advice

When the chips are down and your party is in the thick of it, foes abound in your games. Whether your party is facing off against enemies, villains, thugs, ne'er-do-wells, hardened criminal, misfits, or pariahs - the nature of Adversaries in the Genesys RPG is a universal constant that gamemasters must manage and player characters must tackle. But how do you ensure the adversaries in your encounters balance to that of your party? How do you craft adversaries using all the best tenets of the Genesys System and good game design?

To tackle this adversarial question, we welcome back a legend to the show: the amazing Keith Kappel. With Keith's help, we plough headlong into the process of NPC and Adversary creation in Genesys - with a special focus on the Power Levels introduced in the Expanded Players Guide. From start-to-finish, this in-depth discussion lays out the best ways to not only create easy and balanced NPCs - but using Power Levels to ensure your NPCs are balanced to the encounter and the party they are up against!

So prepare to twirl your moustaches, Gamer Nation, make your villainous speeches, and reveal all of your secret plans to the heroes nearing certain death trapped in your machine of doom - as GM Chris, GM Hooly, and Keith Kappel offer you some Adversarial Advice on The Forge.

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The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

CHAPTER NOTES:
  • 00:00:00 - PATREON ANNOUNCEMENT
  • 00:00:49 - INTRODUCTION
  • 00:09:05 - STOKING THE FIRE
  • 00:09:18 - Podcast of the Week - Shared Sagas Podcast
  • 00:10:40 - News & Announcements
  • 00:23:22 - THE FURNACE: NPC Creation
  • 00:28:41 - The Basics: NPC Creation
  • 01:09:15 - The Basics: Power Levels
  • 01:23:33 - Step 0: Concept
  • 01:27:50 - Step 1: Choose Adversary Type
  • 01:45:22 - Step 2: Assign Characteristics
  • 01:54:15 - Step 3: Soak, Defence, WT & ST
  • 02:32:14 - Step 4: Skill Selection
  • 02:51:45 - Step 5: Talents and Special Abilities
  • 03:17:50 - Step 6: Equipment
  • 03:33:36 - Finishing Touches
  • 03:37:32 - Using Power Levels in Your Game
  • 03:52:12 - UNDER THE HAMMER
  • 03:52:44 - Q1. Vehicles - The Rubber Band Game
  • 03:58:27 - Q2. Magic: Spell Maintenance
  • 04:07:09 - WRAP UP

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Episoder(32)

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THE FORGE: Fuel for the Foundry - March 2021

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THE FORGE: Fuel for the Foundry - February 2021

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THE FORGE: Fuel for the Foundry - January 2021

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EPISODE 26 - The Armor of Spotting

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In an absolute cracker of an episode, we take a look at creating equipment for your campaign or Foundry product with an in-depth discussion on armor. We also be opening up the dice bag in Die Casting ...

3 Okt 20213h 23min

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THE BOYS ARE BACK! In this, the first episode of 2021, as GMs Chris and Hooly bring back The Forge love by taking an intensive look at creating unique weapons for your campaign or Foundry Product in T...

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