Ep.143 This Is How To Fix Infected in DayZ

Ep.143 This Is How To Fix Infected in DayZ

The infected of Chernarus are more of a nuisance than a terrifying threat, and their flawed AI. From poor pathfinding to struggling with doors is a constant source of frustration. This week on Friendly?: A DayZ Podcast, we’re tackling the infected problem head-on and brainstorming how Bohemia Interactive could truly make them scary again!

Join us as we pitch a complete overhaul of the infected, suggesting new and terrifying variants that would change the PVE game forever:

  • The "Big Lad": We propose a large, hulking infected who moves slowly but hits like a truck, with a bone-chilling growl that can be heard from a distance, drawing in other infected.
  • The Rusher: Imagine a fast-moving, agile infected that can knock you to the ground, leaving you vulnerable to their more numerous, but less dangerous, brethren.
  • The Sleeper: No more feeling safe while looting! We suggest a variant that lies dormant in houses and undergrowth, forcing you to do a genuine double-take when scouting a town.
  • The Armoured Infected: A military variant that is more resilient and, most importantly, cannot be stealth-killed, forcing players to use a more tactical approach or risk a loud confrontation.

We'll discuss how these new threats could force players to change their survival strategies, making every town visit a high-stakes decision. How would you fix the infected problem in DayZ?

Want to enjoy Friendly?: A DayZ Podcast ad-free and support the show? Head over to our Patreon: https://patreon.com/FriendlyDayZPodcast

Video of the Week: https://www.youtube.com/watch?v=bPa1HsCrTXk&t=1s&ab_channel=Rakan-

#DayZ #DayZPodcast #Infected #AIOverhaul #SurvivalHorror #GameSuggestions #DayZMods #PVE #Patreon



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Episoder(209)

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