
Drive to Work #274 - Fate Reforged, Part 2
Mark continues with part 2 of his five-part series on the design of Fate Reforged.
30 Okt 201533min

Drive to Work #273 - Fate Reforged, Part 1
Mark begins a five-part series on the design of Fate Reforged.
23 Okt 201545min

Drive to Work #272 - ARC System
Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.
23 Okt 201538min

Drive to Work #271 - Un-Rules Manager
Mark talks about being the rules manager for silver-bordered Magic.
16 Okt 201535min

Drive to Work #270 - 10 Things Every Game Needs: Flavor
Mark continues with part 8 in his series on 10-things every game needs.
16 Okt 201532min

Drive to Work #269 - Breaking Rules
Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.
9 Okt 201532min

Drive to Work #268 - PAX 2015
Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.
9 Okt 201543min

Drive to Work #267 - Green White
Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.
2 Okt 201532min





















