
#1034: Why Not?
You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.
12 Mai 202330min

#1033: March of the Machine Play Design with Jadine Klomparens
In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.
12 Mai 202329min

#1032: Turn Structure
In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.
5 Mai 202330min

#1031: March of the Machine Casual Play Design with Ellie Rice
In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.
5 Mai 202330min

#1030: F.I.R.E. Design
R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.
28 Apr 202334min

#1029: March of the Machine Commander Decks with Ethan Fleischer
I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.
28 Apr 202330min

#1028: Databases
In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.
21 Apr 202330min

#1027: March of the Machine with Taylor Ingvarsson
I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
21 Apr 202329min





















