How Ready or Not Creates Tension Behind Every Door

How Ready or Not Creates Tension Behind Every Door

Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive, creators of the tactical first-person shooter, Ready or Not. Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their “fear every door” design philosophy; lessons learned from AAA development; and how they decide what to cut or keep to focus their vision.

This episode is sponsored by:

Xsolla

Accelbyte

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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