blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode
Blink28610 Okt 2025

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

These are the nodes within those four trees. Every piece of painted content (a “paint chunk”) is associated with a tuple of (Transform, Clip, Effect, Scroll) nodes—its PropertyTreeState. This precisely defines where and how to draw it and enables efficient partial updates. (Chromium Git Repositories)

What they carry (high‑value fields)

Change tracking Nodes track change types (PaintPropertyChangeType) so we can choose fast paths (e.g., update value without rebuilding topology). (Chromium Git Repositories)

Hands off to: painting/recording with GraphicsContext + PaintController.


Populært innen Teknologi

romkapsel
tomprat-med-gunnar-tjomlid
rss-avskiltet
teknisk-sett
nasjonal-sikkerhetsmyndighet-nsm
energi-og-klima
shifter
lydartikler-fra-aftenposten
elektropodden
rss-impressions-2
fornybaren
hans-petter-og-co
rss-alt-vi-kan
rss-ki-praten
pedagogisk-intelligens
smart-forklart
rss-fish-ships
rss-trippel-bunnlinje
rss-alt-som-gar-pa-strom
rss-ai-forklart