blink::PaintArtifactCompositor
Blink28610 Okt 2025

blink::PaintArtifactCompositor

turns chunks into compositor layers & updates cc property trees.

Consumes the new PaintArtifact and does the layerization and property‑tree updates required for compositor draw. It supports fast paths when only values changed (e.g., opacity) or when a scroll only induces raster invalidation, avoiding full rebuilds. It owns a subtree of cc layers corresponding to the artifact. (Chromium Git Repositories)

Key fields

  • scoped_refptr<cc::Layer> root_layer_ — root of the Blink‑owned layer subtree.

  • UpdateType needs_update_ — kRepaint vs kFull (or scroll fast path).

  • Caches/maps for synthesized mask clips and scroll translations seen while layerizing. (Chromium Git Repositories)

Most important methods

  • bool TryFastPathUpdate(const PaintArtifact&) — take a cheap path (no topology change). (Chromium Git Repositories)

  • void Update(const PaintArtifact&, const ViewportProperties&, const StackScrollTranslationVector&, Vector<std::unique_ptr<cc::ViewTransitionRequest>>) — full reconciliation to layers + cc property trees. (Chromium Git Repositories)

  • “Direct update” helpers like DirectlyUpdateCompositedOpacityValue(...), DirectlyUpdateScrollOffsetTransform(...) — skip rebuilds for common animations/scrolling. (Chromium Git Repositories)

Hands off to: PropertyTreeManager (internally) to mirror Blink property nodes to cc trees, ready for commit to the compositor thread.


Episoder(403)

Interop in Blink: A Technical Deep Dive

Interop in Blink: A Technical Deep Dive

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Chromium Animation Architecture: Blink and Compositor Thread Integration

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The provided documentation outlines the dual-thread animation architecture within the Chromium browser, specifically focusing on the interaction between the Blink rendering engine and the cc composito...

18 Feb 31min

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Inside Chromium’s View Transition Machinery

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16 Feb 32min

Layout and Fragment Trees: The Dual Paths of Blink Rendering

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In the Blink rendering engine, navigating upward through the layout tree differs significantly from traversing the fragment tree, as each structure serves a distinct purpose in the web pipeline. The l...

14 Feb 35min

The Mechanics of Inline Block and Fragmentation

The Mechanics of Inline Block and Fragmentation

These technical documents describe how Blink’s modern LayoutNG engine manages inline-block elements through a specialized physical fragment tree. Within this system, an inline-block is classified as a...

13 Feb 26min

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