DnD 2024 PHB CHARACTER CREATION - What if I told you there were three-ish types of feats?
RPGBOT.Podcast8 Aug 2024

DnD 2024 PHB CHARACTER CREATION - What if I told you there were three-ish types of feats?

In this episode of the RPGBOT.Podcast we'll be discussing the revamped character creation process in the upcoming 2024 D&D 5th Edition ruleset. Get ready for an in-depth breakdown of the changes to classes, subclasses, and backgrounds, as well as a new order of character creation. With a focus on player preferences and flexibility, this is one episode you don't want to miss.

Summary

In this episode of the RPGBOT.Podcast, we break down the character creation process in the 2024 D&D 5th Edition ruleset. We cover the changes to classes, subclasses, and backgrounds. The order of character creation has been adjusted, with class being chosen first, followed by origin (background), ability scores, alignment, and details. The complexity of each class is now listed, helping players choose a class that suits their preferences. Subclasses have been moved to level three, allowing for more flexibility in playstyle. Backgrounds have undergone the most significant rework, with each background now providing ability score options, skill and tool proficiencies, starting equipment, and an origin feat.

Backgrounds are now more meaningful and important in character creation and we talk about the potential for new batches of backgrounds in future adventures and source books. We express the desire for more backgrounds and suggest tying them to major characters in the supplements. We also discuss the importance of making backgrounds available on D&D Beyond for everyone.

We then talk about the different types of feats, including origin feats, general feats, and epic boons. We go into specific feats and the changes that have been made to them, such as the nerf to the Lucky feat. We highlight the inclusion of ability score increases in general feats and the impact this has on character builds. In this final part of the conversation, We discuss character creation and NPC generation in the new edition of Dungeons and Dragons. We advise using generators for names and backgrounds, and recommend reskinning existing monsters for NPCs. We caution against building NPCs as player characters and suggest using the personality traits provided in the background section of the Player's Handbook.

Links

Takeaways

  • The order of character creation has changed, with class being chosen first, followed by origin, ability scores, alignment, and details.
  • Each class now has a listed complexity, helping players choose a class that suits their preferences.
  • Subclasses have been moved to level three, allowing for more flexibility in playstyle.
  • Backgrounds have undergone a significant rework, providing ability score options, skill and tool proficiencies, starting equipment, and an origin feat.
  • Backgrounds are now more meaningful and important in character creation. There is a desire for more backgrounds in future adventures and source books
  • Tying backgrounds to major characters in supplements can add depth to the world
  • Making backgrounds available on D&D Beyond for everyone would be beneficial
  • Origin feats, general feats, and epic boons are the three types of feats
  • The inclusion of ability score increases in general feats impacts character builds Use generators for names and backgrounds
  • Reskin existing monsters for NPCs
  • Don't build NPCs as player characters
  • Use the personality traits provided in the background section of the Player's Handbook
  • Simplify NPC creation and don't overcomplicate it

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Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati

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