#347: Bob's Design

#347: Bob's Design

BGBBOB is back, and it's been long enough that you might need a reminder. Ten game designers enter the ring, and through the arduous process of one vs one battles, we arrive at our (and not just our, but the) definitive ranked list of ... these particular designers. It's science. Before we fight it out, we talk about Iliad, The Old King's Crown, and Franchise.

03:29 - Iliad
13:56 - The Old King's Crown
34:01 - Franchise
42:04 - BGBBOB: Game designers

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Episoder(352)

#120: Light on the Horizon

#120: Light on the Horizon

We all need something to look forward to, so this episode we're eagerly anticipating all the good things in the world of board gaming that are yet to come in 2020. Some of it might be a ways off, but ...

30 Apr 202040min

#119: The Seven Week Itch

#119: The Seven Week Itch

Look, digital gaming is great and all, but there are some games that either don't lend themselves well to the format, or aren't available. Whatever the reason, there are lots of games that we're itchi...

23 Apr 202057min

#118: Of the Utmost Importance

#118: Of the Utmost Importance

What could be a more important topic than importance itself? This week, we're talking about the most important board games of the last decade, and what it even means for a board game to be worthy of t...

16 Apr 202056min

#117: All Decked Out

#117: All Decked Out

It's time for another "What we love, what we hate", and this time we're looking at deck builders! Its been twelve years since Dominion blew things up, and since then you don't have to look very far to...

9 Apr 202056min

#116: The Cyber Reloaded

#116: The Cyber Reloaded

To make it through quarantine, we take another look at digital games in a time when it might just be our only option. We've got to get our board game fill somehow! We investigate how our relationship ...

2 Apr 202050min

#115: Gone But Not Forgotten

#115: Gone But Not Forgotten

There's only so much space on our shelves, so games don't always stick around forever, but that doesn't always mean that we don't like them. There are many reasons that a good game might get the boot,...

26 Mar 202058min

#114: Let It Grow

#114: Let It Grow

Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latt...

19 Mar 202047min

#113: Trust is Good, Area Control is Better

#113: Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that...

12 Mar 202055min

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