
Jim Malcom of Humaneyes and the Vuze VR Camera
Pleased to be joined by Jim Malcom, the General Manager of Humaneyes Technologies in North America. This is a fascinating discussion on the current and future state of VR and 360 video. We talk hardwa...
30 Nov 201753min

Martin Herdina of Wikitude
Martin Herdina, CEO of Wikitude joins us on the show to discuss how Wikitude created an augmented reality engine that empowers thousands of developers globally with iOS, Android & Smart Glasses apps t...
22 Nov 201733min

Tracey Wiedmeyer of InContext Solutions
We're joined on the show by Tracey Wiedmeyer, CTO of InContext Solutions, a global leader in scalable cloud-based virtual reality solutions for retail, dedicated to optimizing the in-store shopper exp...
16 Nov 201734min

Gal Schvebish of Snaappy
Gal Schvebish, Co-Founder and CEO of Snaappy joins us on the show to discuss how Snaappy has created an AR communication platform and social app that allows users to create and edit AR content, create...
2 Nov 201728min

Brad Scoggin of SpringboardVR
Today on the show we are joined by Brad Scoggin, Co-Founder and CEO of SpringboardVR. Brad talks about his company's rapid growth over the last 12 months, and offers incredible insights on the locatio...
26 Okt 201733min

Karl Guttag on Magic Leap patents from December 2016
This week we revisit an interview with Karl Guttag from December 2016 in which we talk about Magic Leap and patents. Due to this weeks Magic Leap news regarding a recent deal with Madefire and comic b...
12 Okt 20171h 10min

Amy Peck of EndeavorVR
On this episode we are joined by Amy Peck who is the founder of EndeavorVR, a leading global VR/AR strategy & consulting firm, co-founder of BoundlessXR, a simulation & training platform, and is also ...
5 Okt 201737min

Jesse Schell of Schell Games
Jesse Schell, CEO of Schell Games and a professor at Carnegie Mellon University's Entertainment Technology Center joins us on the show today. Schell Games is a full-service game design and development...
28 Sep 201735min



















