Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

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Episoder(237)

EP 229 - How CitizenCon Direct Could Be a Success

EP 229 - How CitizenCon Direct Could Be a Success

It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.Today’s Guests:Farrister:Youtube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions07:00 Bad Expectations16:00 What To Expect This YearWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

6 Okt 1h 22min

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.Today’s Guests:Grolo:YouTube: https://www.youtube.com/@grolo-afToC:00:00 Introductions14:00 How is Server Meshing Going?23:00 Dynamic Server Meshing36:45 The Year of Playability41:30 How is the Content?58:30 Is Persistence A Problem?01:06:50 What’s Coming Next?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

29 Sep 1h 15min

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?Recorded 09/09/25Today’s Guests:Morphologis:Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@MorphologisTwitter: https://twitter.com/Morphologis ToC:00:00 Introductions10:40 Honest Feelings About Star Citizen37:50 The Future of Star Citizen54:00 Medical Changes01:05:20 The Continued Success of No Man’s Sky01:17:40 Shoud We Be Comparing These Games?01:32:50 What is No Man’s Sky’s Endgame?01:40:50 How About Space Engineers?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

22 Sep 1h 46min

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.Recorded 09/08/25Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-GameplayToday’s Guests:AAK625Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625ToC:00:00 Introductions04:00 The Details of Medic Gameplay18:40 How To Fix medical Beacons36:20 Medical Changes in The Next Update45:00 Medical Changes in The Future01:04:00 What’s Going on Here?01:23:00 Will Medical Gameplay Be Good?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

15 Sep 1h 34min

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical design brief was releasedDesign Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-GameplayToday’s Guests:CertifiedGumboYouTube: https://www.youtube.com/c/CertifiedGumboTwitter: twitter.com/CertifiedGumboToC:00:00 Introductions06:20 Medical Updates01:18:30 CitizenCon ExpectationsWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

8 Sep 1h 47min

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.Today’s Guests:Tree0311Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC:00:00 Introductions04:40 Star Citizen Coming in 2027?26:50 The Year So Far41:20 Command Modules, The Apollo, & The Roadmap Update01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?01:31:00 Expectations for The Rest of 2025Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

1 Sep 1h 37min

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.Today’s Guests:Groove & Rasmus (KeepSake Games)YouTube - https://www.youtube.com/@KeepsakeGamesOfficialTwitter - https://twitter.com/KeepsakeGamesToC:00:00 Introductions06:00 Sea of Thieves in Space?16:10 Pineapple on Pizza19:00 JumpSpace Influences26:45 The Most Unique Game Mechanics33:30 Is GameDev Hard?40:50 Future Plans56:00 Soundtrack59:30 Full Release vs Early Access01:08:00 Has it Gotten Harder to Release Games?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

25 Aug 1h 20min

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions04:20 CIG’s Communication in 202525:20 Apologies Aplenty from CIG53:20 Do They Play Their Own Game?59:20 Finishing 2025 StrongAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

18 Aug 1h 27min

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