Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Episoder(262)

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by T...

18 Aug 20251h 27min

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss...

11 Aug 20251h 31min

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discus...

4 Aug 20251h 36min

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left playe...

28 Jul 20251h 50min

EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to dis...

21 Jul 20251h 26min

EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)

EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)

One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is ...

14 Jul 20251h 43min

EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)

EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)

After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differe...

7 Jul 20251h 34min

EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)

EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)

Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigge...

4 Jul 20251h 43min

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