
EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister)
Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, b...
23 Sep 20241h 28min

EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One)
Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappo...
16 Sep 20241h 34min

EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris)
Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could ...
9 Sep 20241h 27min

EP 171 - Star Citizen 3.24 is Finally LIVE, But What About 4.0? (Ft. Hybrid V Audio)
Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get i...
2 Sep 20241h 31min

EP 170 - Setting Expectations For Star Citizen 4.0, 1.0, & Long Term Plans (Ft. CasaBlack Gaming)
When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how ...
26 Aug 20241h 8min

EP 169 - Will The Pyro System & 4.0 Truly Change the Star Citizen Experience? (Ft. TheAstroHistorian)
The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroH...
19 Aug 20241h 20min

EP 168 - Star Citizen Players Are Frustrated. Are They Right to Be? (Ft. Farrister)
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, t...
15 Aug 20241h 45min

EP 167 - The Pyro System, Contested Zones, The Economy, & Player Progression (Ft. University of Stanton)
Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibi...
5 Aug 20241h 24min




















