
S1E13 - Zoomed Out
Having reached a good chapter break, this episode we take a step back and develop a little bit more about the world around Emile. What is this next place in the sector that he'll be headed towards and...
30 Jul 202551min

S1E12 - Goodbye, Cruel World
Emile wants a distraction to lure Valkyrie's posse, and he sure does get it. Sadly, it's a little more than he bargained for. A strange mutation causes him to release an electromagnetic pulse, short-c...
23 Jul 20251h 2min

S1E11 - Inside Out
Emile has been magnetically drawn inside the Ferroid he has twice encountered on The Reacher. What is is like being completely drawn into this oily, hypnotic, "sentient lava lamp goo"? And importantly...
16 Jul 20251h 4min

S1E10 - In a Pickle
Emile is surrounded by combatants on either side, both human and insectoid. They're all inside a tight space, and it looks like things are going to get ugly. Can he escape and continue his way to the ...
9 Jul 20251h 5min

S1E9 - Out into Cinder
With a brand new ride, Emile sets off from Concord into the rest of Cinder. He hopes that, despite the incredibly hazardous terrain, it holds the means of his escape from this hell hole.Previous Irons...
2 Jul 20251h

S1E8 - Sneaking About
Out from the rubble, still hungry and desperate, Emile has a plan to survive Cinder, but it's not going to be easy. Step one is fixing up a skiff, and that alone is going to require infiltrating a bas...
25 Jun 202558min

S1E7 - Just the Right Rock
Emile is trapped beneath rubble with an enemy who actively wants him dead and and old colleague who is only kept from bleeding out by both of the other two maintaining pressure on his crushed leg. The...
18 Jun 202557min

S1E6 - Despite the Best Intentions
After successfully taking out the AI, Tetrahedron, aboard the Concordian ship, Emile makes a choice that drastically affects his relationship with the people of Concord. There's no going back now...Pr...
11 Jun 202559min

















