
#552: When to Keyword
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
6 Jul 201848min

#551: How to Be Creative
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
6 Jul 201833min

#550: Magic Evolution, Part 4
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught block...
29 Jun 201840min

#549: Parts of a Card
I go through a Magic card and talk about what impact design has on each part of the card.
29 Jun 201838min

#548: Kicker
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.
22 Jun 201838min

#547: Jumping-Off Points
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.
22 Jun 201843min

#546: World Identities
In this podcast, I talk about why it's important for each plane to have a distinct identity.
15 Jun 201844min

#545: 20 Lessons - Feedback
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving ...
15 Jun 201838min



















