
#456: Mechanical Color Pie
A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so impo...
28 Jul 201735min

#455: Complexity
In this podcast, I talk about the role complexity plays in game design.
21 Jul 201744min

#454: Flashback
In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
21 Jul 201740min

#453: Amonkhet, Part 2
This is second part of my two-part series on the design of Amonkhet.
14 Jul 201736min

#452: Amonkhet, Part 1
I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part seri...
14 Jul 201741min

#451: Becoming a Game Designer
One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
7 Jul 201738min

#450: R&D, Wave Three
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
7 Jul 201738min

#449: Counters
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
30 Jun 201743min



















