
#440: Dungeons & Dragons
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
2 Jun 201738min

#439: Other Teams
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re e...
26 Mai 201726min

#438: Rarity
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
26 Mai 201731min

#437: Great Designer Search 1, Part 2
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
19 Mai 201730min

#436: Great Designer Search 1, Part 1
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
19 Mai 201741min

#435: Principles of Magic
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D ...
12 Mai 201741min

#434: 20 Lessons: Fun
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
12 Mai 201737min

#433: Telling a Story Through a Trading Card Game
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
5 Mai 201732min



















