
Drive to Work #270 - 10 Things Every Game Needs: Flavor
Mark continues with part 8 in his series on 10-things every game needs.
16 Okt 201532min

Drive to Work #269 - Breaking Rules
Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.
9 Okt 201532min

Drive to Work #268 - PAX 2015
Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.
9 Okt 201543min

Drive to Work #267 - Green White
Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.
2 Okt 201532min

Drive to Work #266 - Returning to Worlds
Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's ...
2 Okt 201537min

Drive to Work #265 - Creative Process Part 2
Mark concludes his two-parter about the creative process.
25 Sep 201538min

Drive to Work #264 - Creative Process, Part 1
Mark begins with part one-of-two podcasts about the creative process.
25 Sep 201536min

Drive to Work #263 - 2012
Mark continues his 20 years in 20 podcasts with the year 2012.
18 Sep 201530min



















