
#1030: F.I.R.E. Design
R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.
28 Apr 202334min

#1029: March of the Machine Commander Decks with Ethan Fleischer
I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.
28 Apr 202330min

#1028: Databases
In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.
21 Apr 202330min

#1027: March of the Machine with Taylor Ingvarsson
I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
21 Apr 202329min

#1026: Lessons Learned – Innistrad: Crimson Vow
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from maki...
14 Apr 202337min

#1025: March of the Machine Set Design with Dave Humpherys
In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.
14 Apr 202333min

#1024: March of the Machine Design
In this podcast, I tell the design story of March of the Machine.
7 Apr 202333min

#1023: Frames & Icons with Daniel Holt
In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.
7 Apr 202330min



















