
#935: Darksteel
This is the second of a three-part series looking at the design of original Mirrodin block.
27 Mai 202239min

#936: Fifth Dawn
This is the third of a three-part series looking at the design of original Mirrodin block.
27 Mai 202235min

#934: Mirrodin
This is the first of a three-part series looking at the design of original Mirrodin block.
20 Mai 202232min

#933: Editing with Gregg Luben
I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.
20 Mai 202233min

#932: Magic Design Tools
A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?
13 Mai 202232min

#931: Streets of New Capenna Commander with Chris Mooney
I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.
13 Mai 202230min

#930: Restrictions
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.
7 Mai 202233min

#929: Streets of New Capenna with Jules Robins
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.
7 Mai 202231min



















