The Walk

The Walk

A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapees from the city - but how many of them can you trust, and are they really who they say they are?

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Episoder(32)

1.23 - The Sisters

1.23 - The Sisters

You can’t choose your family, but you can choose your victims.  The sisters are still at odds, but it’s becoming clear they’re both looking out for themselves, not you.  At least you’ve still got your...

29 Mar 201823min

1.22 - No Gun

1.22 - No Gun

A technical error forces you to confront your biggest enemy.  Your survival may be mutually dependent, but how can you trust anything they say?  There’s only one way to find out. Learn more ab...

26 Mar 201822min

1.21 - Trapped

1.21 - Trapped

Everything you’ve been through thus far has led you right into the The Burn’s cold embrace.  Maybe if you’d paid more attention to Emma and her conspiracy theories, you’d have seen it coming.  Doesn’t...

22 Mar 201823min

1.20 - It's Personal

1.20 - It's Personal

The Burn’s plans are more sinister and far-reaching than you could have imagined, and the damage is getting personal and seriously affecting team morale.  You may have located the source of their powe...

19 Mar 201824min

1.19 - The Treatment

1.19 - The Treatment

You’re on a mission to destroy The Burn’s lethal technology, but an old enemy and a distressed civilian both desperately need your help.  Charlie insists you haven’t got time to save everyone, but you...

15 Mar 201824min

1.18 - Commonality

1.18 - Commonality

You walk into a headquarters of a suspected terrorist group... and it turns out you have a lot more in common than you thought.  Or at least you both want to stop The Burn, albeit for different reason...

12 Mar 201823min

1.17 - The Town

1.17 - The Town

You find a town with power, food, and the most generous people you’ve ever met.  Either you’ve entered the twilight zone, or it's all a very elaborate trap.  Either way, you can bet Soliel’s got somet...

8 Mar 201824min

1.16 - Dogs

1.16 - Dogs

Charlie’s been holding out on you about yet another device carrier, but you’ve discovered him just in time to help bust Paul out of the slammer.  Nonetheless, you’re still wanted and it’s not long bef...

5 Mar 201822min

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