PALISADE 01: Into the World Pt. 1

PALISADE 01: Into the World Pt. 1

This episode carries content warnings for ecological disaster, bodily transformation, and death.

5,000 years ago, the Divine Principality sprouted, and immediately began to grow in size and power. Founded on the world of Palisade, at the edge of the Twilight Mirage, the Principality spread across the stars and leaving its roots behind and forgetting their "homeworld" as it was lapped by the colorful clouds of the false nebula. New Divines were born. Old Divines were resurrected. Rivals were conquered or courted. Soon, the only enemy remaining were the Branched, a post-human society from the Golden Branch, whose influence and control spread to the oldest homes of some Principality states.

Ten years ago, Dahlia, the Glorious Princept (born to Kesh, then kidnapped by Nideo, then rescued and raised into adulthood by Apostolos), declared themself leader of both Stel Kesh and Apostolos alongside a stunning revelation of the Principality's crimes against Apostolos. Kesh called these claims an Apostolosian ploy for power, and elected a minor noble, Cynosure Whitstar-Kesh as their champion, the Peaceful Princept.

Five years ago, on the world of Partizan, open skirmishing between Apostolos and Kesh developed into a galaxy-wide civil war. On one side, the Curtain of Divinity, an ancient intelligence organization aligned with Stels Kesh and Nideo. On the other, Stels Columnar and Apostolos were put under the control of the Pact of Necessary Venture. Stel Orion itself fell into countless smaller internally and internecine conflicts. And between them all, Millennium Break formed—one hope for real change and resistance.

Three years ago, outgunned and outclassed by their rivals, the Curtain rebranded as the Bilateral Intercession and began to search for a way to turn the tide in their war. At just the right time, they found it: Palisade. Their ancient staging ground, and perhaps, a way back into the Twilight Mirage, a system that moves out of time, and which holds power beyond compare…

Now, the Bilats have taken Palisade and have begun searching for their way to exploit both the planet and its proximity to the Mirage. But resistance groups across Palisade have been joined by Millennium Break and others committed to stopping the Principality in all its forms. And they begin to act today,

This week on PALISADE: Into the World Pt. 1

Pick a point on the globe, yes, the picture's the same

Dossier Organizations

The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne.

The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.

Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.

Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.

Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.

The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream.

Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.

Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence.

The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade.

Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion.

Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium.

The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.

The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information.

The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings.

People

Kalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break.

Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break.

The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break.

Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with.

Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine.

Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there.

Baldwin Home a.k.a Black Screen (he/him): A member of the Shale Belt's anti-Principality revolutionary group, the Concrete Front, which operates from the caves of Sinder Karst. Baldwin operates a pirate broadcast station under the psuedonym "BlackScreen," fitting since when his broadcasts take over an affected device, they not only blank out the screen, but render it impossibly black... (No direct mention. Intro Narrator)

Places

The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world.

The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing.

Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.

Mysteries

The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament.

The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade.

Things

BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin.

EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane.

LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane

Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine

The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane

Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane

The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane.

Additional Notes Notes on The Five Approaches by Eiden Teak

Okay, so more or less, it breaks down like this: There are five "approaches" to how Kalmeria is used. What's Kalmeria? Well, the Kalmeria Revolution kind of bumped up everyone's power level and brought us back to the things were (supposedly) back in the Miraculous Millennium, before the Perennial Wave. "Hey, that's not an answer to what Kalmeria is," you might say? And to that, I say, shut up, no one really knows how it works. But here's how people make it work (all approach names and sketches tentative):

The Null Approach, also called the Mundane Approach uses Kalmeria and the Perennial Wave's natural technological negation attributes to basically nullify and reduce magical effects. Kesh is really keen on this, and so are a lot of us in Millennium Break. A lot of our blue collar folks, especially, like in the Oxblood Clan and Company of the Spade. Kesh weapons and Altars enhanced by the Mundane Approach seem to dampen the sound and light around them, swallowing the impact of incoming blows.

The Arcane Approach blends Kalmeria with some of the older sources of power we've had for a while like our Chorus Bond, a Twilight Mirage resource called "Q-Glass," Hyphan strati tech, or the Memoria which Columnar stole from us. In brief, it's very "device" oriented: For us, that means lots of staves, orbs, cybertomes, alchemical potions—classic conduits of power, yeah? For Columnar and the Frontier Syndicate, they often use independently moving, choreographed lots of bits, funnels, and drones—all of which produce with strange visual phenomena, like eye floaters and optical auras.

The Divine Approach uses Kalmeria as a medium for calling on the power of a Divine directly and immediately. Whether that's from Nideo and the other Stels or from the Divines of the Mirage, it seems very paternalistic, but that's just my view. It really just escalates the familiar way Divines blessed Hallows, extending it to their pilots. You know: Glowing skin; fiery auras. Living wings. Both on the pilot & the mech. Nideo stuff looks statuesque and angelic. Mirage Divines are less humanoid by default, and seem to be more insectoid than normal. You can tell the difference between Nideo Divine magic and the Mirage's use because the former always smells—units report a near endless list odors associated with Nidean Altars, including ash, incense, sugar, mint, sulfur.

The Profane Approach uses Kalmeria in a way similar to Motion did—which frankly, I don't love— to even more easily create things out of the raw Perennial Wave: Gaseous particles cohering and then solidifying into forms. Damaged armor bursts into liquid, then gets reformed on the simple frame. Melee weapons change shape and dimension as needed. Ranged weapons need no ammo, as it's generated by the Demiurge Engine. Used by lead companies of Stel Orion, who were allowed to salvage parts of Motion from the salvage field above Partizan since they weren't directly involved in our fight there. But also used by the Crown of Glass, whose witch has a direct relationship with Perennial. When Orion Altars are on the field, you might find yourself tasting blood or berries or something even stranger.

Finally, the Elemental Approach brings together Kalmeria and the capabilities of the Branched to blend the outside world with the inside person. For the Branched themselves, this has brought them in closer conscious/experiential contact with both nature and society—those that choose to tap into Kalmeria find that they literally feel the world more. The Apostolosians, meanwhile, have performed some truly dark research on the Branched, and have used the results to reshape themselves and their war machines directly—in some way, becoming more like their hated enemies the Branched, though they haven't seemed to notice. The result is that they adopt parts of the environment as expressions of themselves in both their altars and their bodies: Summoning shields of ice, firing lightning or fire from their limbs, turning their flesh to stone, even calling storms into clear days—and when they do, nearby people ungrounded physical sensations: a finger down their back, an itch they cannot scratch, or something stuck in their eye.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by by aurahack (aurahack.jp)

We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night. If you enjoy the show, consider supporting the TTRPG.

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Avsnitt(524)

Autumn in Hieron 02: You Found Out What Was Magical

Autumn in Hieron 02: You Found Out What Was Magical

The party finally enters the mysterious tower on Eventide Island. Ali peaks through, hides behind, and struggles to open various doors. Jack and Art play a game of telephone with a very busy chef. Nick deals with lots of books. Austin wonders what knives think about. Featuring: Ali Acampora (@ali_west), Keith Carberry (@somethingdumb), Jack de Quidt (@notquitereal), Nick Scratch (@drevilbones), Art Tebbel (@atebbel), and Austin Walker (@austin_walker) Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt Map Art by Janine Hawkins (@bleatingheart) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

25 Sep 20141h 49min

Autumn in Hieron 01: We Have Not Yet Begun To Be Pompous

Autumn in Hieron 01: We Have Not Yet Begun To Be Pompous

Our Dungeon World campaign kicks off, as the party lands on a strange island, dominated by a giant tower. Austin makes a beach landing seem much harder than it needs to, causing Ali to wonder if her armor is too heavy. Keith learns about what birds eat and Art learns how they talk. Jack admires some paintings. Nick demonstrates how to disappear completely, and at the worst possible time Featuring: Ali Acampora (@ali_west), Keith Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Nick Scratch (@drevilbones), Art Tebbel (@atebbel), and Austin Walker (@austin_walker) Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt New Map Art by Janine Hawkins (@bleatingheart) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

19 Sep 20141h 25min

Autumn in Hieron 00: We're Not Calling It Duckberg

Autumn in Hieron 00: We're Not Calling It Duckberg

In our first episode, Austin staples "post-" onto the front of genres he doesn't love to create new ones he maybe likes more. You know, genres like "post-fantasy" and "post-post-apocalypse." Meanwhile, Art struggles with what faith after looks like after the end of the world, Keith wants to burn the past down, Ali finally gets her talking ghost sword, Jack designs a culture devoted to warehouses and index cards, and Nick thinks a lot about Elven privilege. Featuring: Ali Acampora (@ali_west), Keith Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Nick Scratch (@drevilbones), Art Tebbel (@atebbel), and Austin Walker (@austin_walker) Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

12 Sep 20142h 56min

An Introduction to Friends at the Table

An Introduction to Friends at the Table

Hey, everyone my name is Austin Walker, I'm the host, GM, and co-creator of Friends at the Table, which is an actual play podcast focused on critical world building, smart characterization, and fun interactions between good friends. Maybe you know some of our cast from one of the other podcasts that we do like Emojidrome or Waypoint Radio, or you heard us guests on something like the Great Gundam Project or the Giant Bombcast, or you saw the show's name in an article or had a very exhuberent friend recommend us to you with a lot of excitement. However you got here, thanks for giving us a shot! I'm going ot do my best to make sure that we don't squander that opportunity by giving you some advice on where you can start the show! Because there is a LOT of show, and honestly there isn't just one good place to hop on--but I do have some thoughts on what might work best. Broadly, we're an actual play podcast, like I said before. Which means we play tabletop roleplaying games and story games in order to tell stories together. It's sort of like a collaborative writer's room with some dice thrown in. Thankfully in 2020 a lot of people already know what that is, thanks to shows like Critical Role or The Adventure Zone. So I'm going to talk assuming that you have some idea about what it means to be a podcast like ours. If you want something short and sweet to get to know some of us and the style of stories we tell, then check out the three part Fall of Magic series which starts at September 14th, 2018 in our main feed. It's a light, but melancholy story about magic leaving a fantastical world and a great mage and her companions who are on a journey to restore it. It was originally a series of live streams which means that things are kind of loose and playful, it all has a sort of of Studio Ghibli vibe. And again, 3 episodes, in and out. A great starting place. If you wanna stick with fantasy but want something a little meatier, then let me recommend jumping on board with Marielda, which starts on July 14th, 2016 in your feed. In Marielda we begin with Avery Alder's The Quiet Year to build a custom, industrial fantasy setting filled with ingenious inventors, curious creatures, and broken hearted gods, and then we play out a campaign in that setting using John Harper's incredible Blades in the Dark. Plus, it's a great jumping on point for our now complete Fantasy series Seasons of Hieron. Marielda is a prequel story, you don't need to know anything about Hieron before listening. And when it ends, the episodes that follow are a clip show of everything that came before Marielda, which means you can jump right in to the second season fo Hieron after you finish our campaign of Blades in the Dark. If fantasy isn't your thing, then we've still got a lot of options for you. Our current season, PARTIZAN, is frankly one of the best we've had. It takes place at the heart of a corrupt galactic empire, where the very first dreams of revolution begin to stir in those who live there. We play Austin Ramsay's Beam Saber along with some other games, and it's great. It's about compromised characters, backdoor politicking, and tremendously powerful robotic gods called Divines. If you like Mobile Suit Gundam or Escaflowne or Crusader Kings II, PARTIZAN is the place for you. Plus, if you catch up, you'll be able to listen week to week along with the audience which is always really fun. I suggest starting at PARTIZAN 00, which is a character creation episode, or 01 if you want to get right into it. If you want to hear how we first conceived of Divines, then you can go way back to July 15, 2015, when we started COUNTER/Weight, our first sci-fi season. We play a bunch of stuff again: We use Jeremy Keller's TechNoir and Haimsh Cameron's The Sprawl to follow a group of cyberpunks, fixers, and mech pilots, and we zoom out from time to time to use the faction rules in Stars Without Number to follow things frmo a grander, more faction-scale level. COUNTER/Weight is probably my favorite season all said, but it does get off to a sort of rocky start, so I definitely suggest PARTIZAN first, unless you're someone who HAS to hear everything in release order. Finally, there's Bluff City, which isn't in this feed, but its first season is free on our Patreon. You can access it by going to tinyurl.com/freebluff. Bluff City is an anthology series, where we use a bunch of different games, including Masks, World Wide Wrestling RPG, Inspecrtres, Fiasco, and others to tell the stories of an uncanny version of Atlantic City. It has some of my favorite moments and characters and player performances, and I really recommend that people give it a listen! There are so many other things I could reccomend, but these are best jumping on points. If you give them a shot and like them, then hit us up on Twitter at Friends_Table to get more recommendations of what to listen to (or ask our incredible fans using the hashtag #friendsatthetable. Like I said, we also have a Patreon, which you can reach at friendsatthetable.cash, which has a BUNCH of other stuff if you feel like supporting us after giving some of our stuff a listen. That includes Live at the Table, a monthly livestream where we do one shots of a bunch of different games, Tips at the Table a roundtable Q&A show where we answer your questions about RPGs, table manners, storytelling, recording podcasts, basically everything and anything people might ask. And I do a show called Drawing Maps, which is a mix of streamed stuff and podcasts where I pull back the curtain on my game prep and also take soem GMing questions from the audience. ALL of those things I said are part of the 5 dollar a month tier. There's more stuff after that, but honestly, even just that stuff is a lot to talk about. OH also, even 1 dollar backers get the clapcast, which is like the cutting room floor, out of character jokey bits from the warm up conversation before we start doing the main show recordings. It's all good, and it honestly is amazing the degree of support y'all have shown us there and honestly everywhere across the internet. We are a small show--much much smaller than I think people might assume--but our fans have helped us cast a pretty large shadow, which rules. So, I hope if you give us a shot, you'll see what those fans have come to love over the years too. And hey, if you give us a shot and it's not for you, then no worries, you gave it a shot, and that's all I can ask from anyone. Oh, and I should also shout out Jack de Quidt, another member of the cast who is also an incredible composer who does a ton of great music for the show. You can find all that music at notquitereal.bandcamp.com, including this song which is the intro to Fall of Magic. Thanks so much. Peace. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

11 Sep 201412min

Populärt inom Fiction

thrillerpodden
pratkoma
sista-samtalet
edgar-allan-poes-skrackvarld
konspirationsteorier
skrackstunden
sexnoveller-deluxe
erotiska-berattelser
rss-konspirationsteorier
midnattstaget-creepypastor-fran-internet
storytime
fangelsehalan
rss-creepypastaradion
rss-p3-serie
p3-serie
rss-nattskiftet
karatefylla
tolkienpodden
pojkmottagningen
rss-skuggornas-hemlighet