523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The Retro Hour EP523

523: What It Was REALLY Like Working at Sony PlayStation in the 90s - The Retro Hour EP523

Alex Sulman joins us to share his journey from typing in code on the ZX Spectrum to designing major titles at Sony, Blizzard, DICE and beyond. We hear about his early days in QA at Sony Cambridge, working on classics like Medievil, Frogger and Primal, and hear behind-the-scenes stories from PlayStation’s golden era, the launch of the PS2 and PS3. Alex also discusses developing 24: The Game, contributing to God of War 3, and bringing his experience to Diablo 3, along with insights into how games were really made during the 90s and early 2000s—and how a simple fanzine helped launch his career. 

Dev to Dev podcast: https://podcasts.apple.com/ro/podcast/dev-to-dev/id1836754572

Contents:

00:00 – The Week’s Retro News Stories
57:56 – Alex Sulman Interview

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Show notes

Ex-Xbox Icon Joins Commodore: https://tinyurl.com/3mn8m48b
Lost Star Wars Xbox Game: https://tinyurl.com/2s3sz3w6
New Atari Jaguar Racer: https://tinyurl.com/bdfhdpke
Nightdive Sin Remaster Update: https://youtu.be/Tw5DMMTfk5o
Monkey Island C64 Port: https://tinyurl.com/msct5wnn
Mega CD Dev Kit Milestone: https://tinyurl.com/mry7m64s
Defender Of The Crown Remake: https://tinyurl.com/2rzj577c

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