Dragons Are Fine, Time Travel Isn’t

Dragons Are Fine, Time Travel Isn’t

In this episode, I think through the idea of what’s possible—and why some strange things in stories feel believable while others don’t.

Using examples from Star Trek and Carmen Sandiego, I explore the difference between unrealistic things and things that don’t really make sense at all, touching on the philosophical idea of metaphysical possibility.

From there, I connect it to tabletop RPGs and how philosophy informs our games and players' choices, whether we realize it or not.

This isn’t a formal philosophy lesson—just me working through some ideas and relating them to games.

People/Things Mentioned:

Feedback:

Speakpipe (90 seconds): ⁠https://www.speakpipe.com/MirkeTheMeek⁠

Email: mirke [dot] the [dot] meek [at] gmail [dot] com

My Itch.io Page: ⁠https://mirkethemeek.itch.io/⁠

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Avsnitt(157)

Finding the Karate Path in Pathfinder

Finding the Karate Path in Pathfinder

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6 Juni 22min

Getting Something Out

Getting Something Out

Attempt number three at getting an episode out. Thanks for your collaboration, BJ!Things Mentioned- Predictably Irrational Book (https://predictablyirrational.com) - Joe from Hindsightless (https://po...

31 Maj 9min

Meandering Musings in May

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23 Maj 23min

A D&D Karateka Class?

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15 Maj 28min

[Calls] Conscientious Cartoons and Cowboys

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8 Maj 18min

[Calls] Railroads & Slides in Horror on the Hill

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1 Maj 34min

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25 Apr 10min

Dungeon Hero Solo System Inspires Projects

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20 Apr 8min

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