How Romeo is a Dead Man Uses Practical Effects To Melt Faces, Suda51 Interview - Beyond 941
Beyond7 Apr

How Romeo is a Dead Man Uses Practical Effects To Melt Faces, Suda51 Interview - Beyond 941

This week Max and Brian are joined by the legendary Goichi Suda, AKA SUDA51, and James Mountain from Grasshopper Manufacture, who’ll be translating! SUDA 51 is the director, designer, writer, and producer behind a ton of memeorable and often times weird (but in the best way possible) games such as No More Heroes, Killer is Dead, and recently Romeo is a Dead Man. We ask him all about the creative process of Romeo is a Dead Man, the direction he would take Grand Theft Auto in, his favorite games across all generations and much more. This is a fun one. Beyond! This weeks show is hosted by Max Scoville and Brian Altano, and is produced by Nick Maillet Learn more about your ad choices. Visit megaphone.fm/adchoices

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Ghost of Yotei Devs Discuss That Ending, Story Changes, Easter Eggs & More | Spoilercast! - Beyond 917

Ghost of Yotei Devs Discuss That Ending, Story Changes, Easter Eggs & More | Spoilercast! - Beyond 917

SPOILER ALERT! This week, we’re talking Ghost of Yotei yet again, but delving deep into late game content, including the ending. Joining us to unpack all that, and answer some more questions about how...

17 Okt 202550min

Digesting the Spaghetti Western Vibes of Yotei - Beyond 916

Digesting the Spaghetti Western Vibes of Yotei - Beyond 916

This week on Beyond Jada Griffin is hosting yet again! Joined by Michael Higham, and Nick Maillet to talk more about Ghost of Yotei. We dive into how the Japanese community is embracing Yotei for how ...

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Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915

Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915

Ghost of Yotei is almost out, and this week we’re joined by to members of the team at Sucker Punch Productions who were behind it. Creative director Jason Connell and art director Joanna Wang tell us ...

1 Okt 202544min

Ghost of Yotei: A Leaner, Meaner Sequel That Doesn't Reinvent Open-World Samurai Games - Beyond 914

Ghost of Yotei: A Leaner, Meaner Sequel That Doesn't Reinvent Open-World Samurai Games - Beyond 914

Ghost of Yotei isn’t out for a little while, but the reviews are in, and we’re joined by IGN’s Michael Higham to discuss Sucker Punch’s highly anticipated samurai sequel stacks up compared to its pred...

25 Sep 20251h 13min

We Finally Saw Wolverine! Our Sony State of Play September 25 - Beyond 913

We Finally Saw Wolverine! Our Sony State of Play September 25 - Beyond 913

Sony suprised everyone with their September State of Play and Max, Jada, Brian, and Nick broke down every major game announced. Starting off with the first look at the long awaited Marvel's Wolverine,...

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Borderlands 4 and Battlefield 6 Are Playing it Safe, But Playing to Their Strengths - Beyond 912

Borderlands 4 and Battlefield 6 Are Playing it Safe, But Playing to Their Strengths - Beyond 912

This week we’re joined by notorious tie-guy Travis Northup, who just dropped his review of Borderlands 4, and who also went hands on with some large scale maps in Battlefield 6 at a preview event. Wha...

17 Sep 20251h 22min

25 PlayStation Games Still Coming in 2025 - Beyond 911

25 PlayStation Games Still Coming in 2025 - Beyond 911

The year is far from over, and some of the biggest game releases are still yet to come - so let’s run down 25 games of various shapes, sizes, genres, flavors and configurations that have our attention...

10 Sep 20251h 21min

007: First Light Gameplay Reveal Gives us a View To a Killer James Bond Game - Beyond 910

007: First Light Gameplay Reveal Gives us a View To a Killer James Bond Game - Beyond 910

This week we break down Sony's surprise 007 First Light state of play and why the game looks like it's going to be Hitman With a Dash of Uncharted, Sleeping Dogs & GTA. It's been a while since we've h...

4 Sep 20251h

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