
Lelit Distrikt Series 01 - Diving Deep into an Artificial Society: The Game of a Lifetime
I misread the email address as a delivery instruction. Here is the first-person version.In this episode, I talk about the artificial society I am building and the ideas behind it.My aim is to create a...
24 Juli 9min

Vibe Coding: The Good, The Bad, and The AI
Wild world of AI and its complicated relationship with Unreal Engine in today's episode. I’ve been mulling over how this new tech can feel like a double-edged sword—exciting yet, at times, downright d...
8 Juli 22min

Unreal Engine 5.8: The New Features That Got Us Talking
So, here’s the deal: our latest chat dives headfirst into the whirlwind that is Unreal Engine 5.8, and let me tell you, it’s a wild ride! We’re tackling the shiny new features that have everyone buzzi...
19 Juni 32min

Traveling for Inspiration: How Real-World Experiences Shape 3D Creations
Today, we’re diving into the idea that to create truly immersive digital environments, we’ve got to step away from our screens and into the real world. I mean, let’s be real: there’s no substitute for...
13 Juni 23min

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'
UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'This episode was recorded in my typical raw, unedited fashion—though I’ve added a video component this time around, mostly be...
17 Maj 26min

The Acceleration Trap: AI Workflows, Workaholism, and the Future of being an Expert
The Acceleration Trap: AI Workflows, Workaholism, and the Future of the ExpertThis episode was recorded in one take. No edits, no safety nets—just a raw conversation about the "mad" pace of developmen...
3 Maj 30min

AI Coding in Unreal Engine (Breakthrough): How AI is Changing My Game Development
Alright, buckle up, folks! We’re diving into the wild world of AI and game development, where I’ve just had a breakthrough that’s turned my chaotic creative process into a smooth ride. Seriously, I’m ...
15 Apr 19min



















