2014 DnD 5e PALADIN Levels 5 - 20 (Remastered): The Path to Paladinhood; Character Build Tips and Tricks

2014 DnD 5e PALADIN Levels 5 - 20 (Remastered): The Path to Paladinhood; Character Build Tips and Tricks

Show Notes

The second half of the paladin journey is where the class really comes into its own. From level 5 onward, the paladin build shifts from a dependable frontline support into something that feels like a true divine powerhouse. In this episode of the RPGBOT.Podcast, the discussion walks through those mid to high level milestones and shows how a solid character can evolve into a standout presence at the table.

At this stage, we start to see just how impactful Extra Attack can be, boosting damage output and making Divine Smite far more consistent. Aura of Protection quickly becomes one of the defining features of a high level paladin, turning the character into a mobile defensive anchor that rewards smart positioning. As levels climb, features like Improved Divine Smite and various cleansing abilities reinforce the idea that the paladin is both a damage dealer and a stabilizing force for the party.

A big part of the conversation focuses on optimizing paladin subclasses and how each sacred oath scales into late game play. Some lean into burst damage, others into control or support, and there is a clear emphasis on aligning those strengths with overall party strategy. At this point, players are encouraged to think beyond basic paladin tactics and start considering long term character optimization, action economy, and how the build fits into the group dynamic.

Spellcasting becomes more nuanced as well. There is always that tension between spending spell slots on Divine Smite for immediate damage or holding them for utility and control spells. The episode offers practical paladin spell selection advice that helps balance those decisions so the character remains effective across different encounters.

Multiclassing also comes up, with a thoughtful look at when it makes sense and when it may hold a character back. While there are some powerful multiclass paladin build options, the tradeoff is often a delay in key features that define the class at higher levels. A little restraint and planning can go a long way here.

By the end, the focus expands beyond mechanics. The paladin at higher levels is not just filling a role but helping define the party's identity. There is a sense that this class naturally steps into a leadership position, capable of shifting the momentum of a fight while keeping everyone else in the game.

Key Takeaways

  • Paladin level progression from 5 to 20 introduces major power spikes like Extra Attack and Improved Divine Smite
  • Aura of Protection stands out as one of the most powerful defensive abilities in DnD 5e
  • A strong paladin build balances offense and support rather than focusing on just one role
  • Divine Smite remains the core damage mechanic but requires careful spell slot management
  • Thoughtful paladin spell selection helps maintain flexibility and effectiveness across encounters
  • Sacred oath features scale differently so subclass choice has a big impact in late game play
  • Multiclass paladin builds can be effective but often delay essential class features
  • Positioning and action economy are key to maximizing aura benefits in combat
  • High level paladins offer strong survivability and reliable frontline presence
  • The paladin often becomes a central figure in both party strategy and narrative direction

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Meet the Hosts
  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

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