S2 E5: Helping Local Game Devs Reach Global Impact with Tim Cullings

S2 E5: Helping Local Game Devs Reach Global Impact with Tim Cullings

Seattle's indie gaming scene boasts the largest thriving indie game community in North America - Seattle Indies - headed currently by Executive Director Tim Cullings. Tim's background started in traditional information technology, but a deep growth mindset helped him learn from Portal co-creator Kim Swift at his first game industry gig, transforming opportunity into a lifelong journey. From his initial days doing IT for gaming, Tim went on cover a variety of roles from production to social media and eventually found himself working on the launch team for the Oculus platform at Meta. As he explored the Seattle scene, Tim realized how unique the energy was in this region, and became a fierce advocate for local game developers - creating events and programs that help them supplement great ideas with the great execution required to thrive. Today's episode should provide inspiration for folks looking to learn more about how game development communities themselves evolve, will provide more insight about the nuances within the indie developer community, will highlight a few games like Slay the Spire that got their start in the Seattle Indies community, and will also provide a peek at some of the ways gaming and education collide in the Seattle indie scene. Seattle Indies welcomes everyone regardless of region at SLICE and SIX, their annual events around PAX, and in their Discord - so no matter where you're based, join us to learn how this community and others like it can continue to grow and thrive.

Enduring Play is a unique, human crafted, high production value podcast about the modern craft of video game development. The format is inspired by gaming itself, with a level structure and tutorials and asides that help listeners of all experience follow along. Season 1 of the Enduring Play podcast is drawn from interviews that informed Cheryl Platz's new book The Game Development Strategy Guide: Crafting Modern Video Games That Thrive, and Season 2 explores the communities, systems, and research methods that help us lead curiously and sustainably to thriving games.

#gamedev #videogames #indies #indiegames #conventions #conferences #communitymanagement #seattle

Use code ENDURINGPLAYS2 at RosenfeldMedia.com to get 15% off your order - and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 2 discount offer expires July 30, 2026. Love the podcast or the book? Please spread the word with shares and reviews so we can change the industry together!

This episode has BONUS CONTENT at the show notes page, including a photo from Tim's time at Airtight games and several other stories from his gaming past: https://www.gamedevelopmentstrategyguide.com/enduring-play/enduring-play-season-2/enduring-play-a-game-dev-podcast-season-2-episode-5-tim-cullings-show-notes/

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S2 E11:  From Reviving to Thriving with Backyard Sports featuring Lindsay Barnett and James Deighan

S2 E11: From Reviving to Thriving with Backyard Sports featuring Lindsay Barnett and James Deighan

How do you take once-beloved family games - source code lost to the ages - and revive them for new generations? And what about today's video game market might make the timing better than ever for an a...

12 Maj 1h 17min

S2 E10: Semper Gumby: Flexible Project and Community Management with Desirée Rincón

S2 E10: Semper Gumby: Flexible Project and Community Management with Desirée Rincón

Millions of players enjoy playing games like Call of Duty that simulate military life, but how does experience as a veteran translate to video game development? Program manager, community manager, and...

5 Maj 1h 15min

S2 E9: Better Production Techniques, inspired by The Sims featuring Cory Tsang

S2 E9: Better Production Techniques, inspired by The Sims featuring Cory Tsang

Have you ever wished your production tools and process were more like the games you make? Lead gameplay engineer turned lead producer Cory Tsang is here to tell you that configuring JIRA can be like… ...

28 Apr 1h 7min

S2 E8: Authentic Games through Cultural Technical Design with Timothy Staton-Davis

S2 E8: Authentic Games through Cultural Technical Design with Timothy Staton-Davis

In a world littered with vibe-coded experiences, how will games differentiate themselves? How can stories remain resonant? Melanated Game Kitchen Creative Director and adjunct USC faculty Timothy Stat...

21 Apr 1h 11min

S2 E7: Bringing Technical Design to Higher Game Dev Education with Jo Cronk

S2 E7: Bringing Technical Design to Higher Game Dev Education with Jo Cronk

From software engineer to technical designer to game design professor - Jo Cronk has turned a successful career bridging the gap between engineers and creatives at companies like Crystal Dynamics and ...

14 Apr 1h 9min

S2 E6: Proactive People Programs for Thriving Game Studios with Amy White

S2 E6: Proactive People Programs for Thriving Game Studios with Amy White

Most game studios start out chasing a game, not a plan to stick around for the long haul - and that's where things start to fall down. Right at the moment when success knocks at the door and you start...

7 Apr 1h 11min

S2 E4: Events as a Catalyst for Thriving Communities with Cristina Amaya

S2 E4: Events as a Catalyst for Thriving Communities with Cristina Amaya

What's a third space, where did they go, and what role can gaming events play in helping players pursue the growing motivator of play of companionship? Why are events the first to get cut when budgets...

24 Mars 58min

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