Phil Fish, creator of Fez.

Phil Fish, creator of Fez.

My guest today is the reclusive designer of one of the greatest video games yet made. He studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.


Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the film documentary Indie Game: the Movie, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago.


Play the console:



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Avsnitt(214)

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Replay: Dr Greg Zeschuk, co-founder BioWare.

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Yesterday came the news that EA plans to close BioWare, the Edmonton studio behind Baldur’s Gate, Star Wars: Knights of the Old Republic, Mass Effect and Dragon Age. I thought it was a good moment to ...

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Daryl Baxter, author and journalist (The Making of Tomb Raider).

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Daryl Baxter is a British writer and podcaster from Lincoln whose work has ranged across games, technology, and the history of the medium. He has written for outlets including WIRED, TechRadar, Den of...

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Will de Renzy-Martin, actor (The Blood of Dawnwalker, 007 First Light, Crimson Desert).

Will de Renzy-Martin is a British actor and voice performer whose career has increasingly become intertwined with video games. As a child, he was fascinated by storytelling and by watching his older b...

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Úna-Minh Kavanagh, writer, producer and Irish-language game localiser (Among Us, VVVVVV).

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My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a pri...

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Paolo Pedercini, founder MolleIndustria (McDonald's Videogame, The New York Times Simulator, Future? No Thanks!)

Paolo Pedercini, founder MolleIndustria (McDonald's Videogame, The New York Times Simulator, Future? No Thanks!)

Paolo Pedercini is an Italian game designer, artist, educator, and activist whose work has spent more than two decades challenging assumptions about what video games are for, and what they are allowed...

29 Sep 1h 21min

Anna Donlon, head of Valorant Studios (Valorant, League of Legends, Call of Duty: Black Ops)

Anna Donlon, head of Valorant Studios (Valorant, League of Legends, Call of Duty: Black Ops)

My guest today is an American game producer and studio leader whose career has been shaped by a deep love of competitive shooters and more than two decades spent building some of the genre’s major tit...

22 Sep 1h 30min

Correspondence Special #9: Which games should have been on the podcast by now (and much more)

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