Your Questions Our Answers SYN-ACK with Packet Loss
Coding Blocks8 Maj 2015

Your Questions Our Answers SYN-ACK with Packet Loss

In this, Episode 27 of the Coding Blocks Podcast, we are answering several questions from our listeners regarding: more frequent episodes, naming of classes / assemblies, Test Driven Development, the differences between MVC and MVVM and a number of other side conversations such as aliasing tables in SQL. As always we’d love to hear back […]

Avsnitt(242)

#CBJAM 22 Recap

#CBJAM 22 Recap

We have a retrospective about our recent Game Ja Ja Ja Jam, while Michael doesn't know his A from his CNAME, Allen could be a nun, and Joe still wants to be a game developer.

14 Feb 20220s

PagerDuty’s Security Training for Engineers, The Dramatic Conclusion

PagerDuty’s Security Training for Engineers, The Dramatic Conclusion

We wrap up our discussion of PagerDuty's Security Training, while Joe declares this year is already a loss, Michael can't even, and Allen says doody, err, duty.

31 Jan 20220s

PagerDuty’s Security Training for Engineers, Penultimate

PagerDuty’s Security Training for Engineers, Penultimate

We're pretty sure we're almost done and we're definitely all present for the recording as we continue discussing PagerDuty's Security Training, while Allen won't fall for it, Joe takes the show to a dark place, and Michael knows obscure, um, stuff.

18 Jan 20220s

PagerDuty’s Security Training for Engineers! Part Deux

PagerDuty’s Security Training for Engineers! Part Deux

We continue our discussion of PagerDuty's Security Training presentation while Michael buys a vowel, Joe has some buffer, and Allen hits everything he doesn't aim for.

4 Jan 20220s

PagerDuty’s Security Training for Engineers

PagerDuty’s Security Training for Engineers

We're taking our time as we discuss PagerDuty's Security Training presentations and what it means to "roll the pepper" while Michael is embarrassed in front of the whole Internet, Franklin Allen Underwood is on a full name basis, and don't talk to Joe about corn.

20 Dec 20210s

What is a Game Engine?

What is a Game Engine?

With Game Ja-Ja-Ja-Jamuary coming up, we discuss what makes a game engine, while Michael's impersonation is spot-on, Allen may really just be Michael, and Joe already has the title of his next podcast show at the ready.

6 Dec 20210s

Designing Data-Intensive Applications – Secondary Indexes, Rebalancing, Routing

Designing Data-Intensive Applications – Secondary Indexes, Rebalancing, Routing

We wrap up the discussion on partitioning from our collective favorite book, Designing Data-Intensive Applications, while Allen is properly substituted, Michael can't stop thinking about Kafka, and Joe doesn't live in the real sunshine state.

22 Nov 20210s

Designing Data-Intensive Applications – Partitioning

Designing Data-Intensive Applications – Partitioning

We crack open our favorite book again, Designing Data-Intensive Applications by Martin Kleppmann, while Joe sounds different, Michael comes to a sad realization, and Allen also engages "no take backs".

8 Nov 20210s

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