Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)

Jaakko Stenros and Markus Montola, "The Rule Book: The Building Blocks of Games" (MIT Press, 2024)

How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book: The Building Blocks of Games (MIT Press, 2024), Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Nahaufnahmen.ch, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.

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Joe P. L. Davidson, "Saving Utopia: Imagining Hopeful Futures in Dystopian Times" (MIT Press, 2026)

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Michael Brownstein et al., "Somebody Should Do Something: How Anyone Can Help Create Social Change" (MIT Press, 2025)

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Rahul Mukherjee, "Unlimited: Aspirational Politics and Mobile Media Distribution" (MIT Press, 2026)

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Yosef Grodzinsky, "How Deeply Human Is Language?: Chomsky, the Brain, and the AI Fantasy" (MIT Press, 2026)

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How Deeply Human Is Language? Chomsky, the Brain, and the AI Fantasy (MIT Press, 2026) is Yosef Grodzinsky’s exploration of the criticality of the linguistic theories to the design of LLMs. The book ...

24 Maj 48min

Aymar Jèan Escoffery, "Reparative Media: Cultivating Stories and Platforms to Heal Our Culture" (MIT Press, 2025)

Aymar Jèan Escoffery, "Reparative Media: Cultivating Stories and Platforms to Heal Our Culture" (MIT Press, 2025)

Can producing stories and developing platforms to support people who have been harmed by multiple, intersecting systems heal those systems? In Reparative Media: Cultivating Stories and Platforms to He...

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Silvia Danielak, "Peace Infrastructures: How UN Peace Operations Build Roads, Bridges, and Solar Farms in the Pursuit of Sustainability" (MIT Press, 2026)

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Roads, bridges, a renewable power plant, and an electricity grid: UN peacekeepers might be unusual infrastructure builders, but they’re certainly not unambitious. Since the beginning of the UN’s peace...

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Scott Solomon, "Becoming Martian: How Living in Space Will Change Our Bodies and Minds" (MIT Press, 2026)

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Nikki Luke, "Electric Life: Utility Regulation and the Fight for Energy Democracy" (MIT Press, 2026)

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