PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History!

PARTIZAN 21: Millennium Break: We Will Take Hold of the Loom of History!

Hey everyone, Austin here. Today's episode kicks off an eight episode run tracing the revolutionary movement on Partizan that formed at the end of the previous episode.We'll be playing (butchering?) the Kingdom 2nd Edition playtest by Ben Robbins. Below, you can find all the standard info that is in an episode dossier, but in lieu of a traditional description, I wanted to use this space to let you know about an initiative that we're kicking off today.

As the themes of our show have probably illustrated, all of us on this show are deeply invested in issues of justice and equality. We all stand behind the protests that have emerged across the country and world demanding justice for the killings of George Floyd, Breonna Tayler, Tony McDade, Ahmaud Arbery, and the countless others who have been taken from us. It has given us a great deal of hope to see so many rally against a culture of white supremacy and cruel, violent, and negligent policing. To that end, we're donating $5,000 to a few groups, listed below, to help them in their fight against injustice.

We'd love it if you could help us raise even more. To help encourage that, we've worked with the artists and organizers of all four of the previous Friends at the Table fan zines to get permission to offer digital copies of those zines to help raise money. It's an INCREDIBLE collection of work from over 100 artists, and you can get them all right here.

We're also offering the three completed Friends at the Table Patreon postcard sets digitally for the first time ever, at a greatly reduced price from their original month-to-month cost. To check all of this out, just go to friendsatthetable.itch.io. You can pick up any of the zines for $10, each of the postcard sets for $50, or the entire bundle for a flat $150.

Finally, if you're reading this today (June 5th, 2020), then that means that Bandcamp is waiving their fees on all purchases. And because of that, Jack will be donating any money from purchases of Friends at the Table soundtracks or anything else on their Bandcamp (notquitereal.bandcamp.com) today. So that's another way you can support this drive.

About the Groups We're Supporting

Reclaim the Block began in 2018 and organizes Minneapolis community and city council members to move money from the police department into other areas of the city's budget that truly promote community health and safety. They believe health, safety and resiliency exist without police of any kind. They organize around policies that strengthen community-led safety initiatives and reduce reliance on police departments. They do not believe that increased regulation of or public engagement with the police will lead to safer communities, as community testimony and documented police conduct suggest otherwise.

Black Youth Project 100 is a national, member-based organization of Black 18-35 year old activists and organizers, dedicated to creating justice and freedom for all Black people. They do this through building a network focused on transformative leadership development, direct action organizing, advocacy, and political education using a Black queer feminist lens. BYP100 has chapters in Georgia, Illinois, Louisiana, Michigan, Mississippi, New York, North Carolina, Texas, Washington D.C., and Wisconsin.

The Bail Project is a national nonprofit organization that provides free bail assistance and pre-trial support to thousands of low-income people every year while advocating for dramatic transformation of the current criminal justice system.

The Marshall Project is a nonpartisan, nonprofit news organization that seeks to create and sustain a sense of national urgency about the U.S. criminal justice system.

Again, you can support this initiative by going to friendsatthetable.itch.io.

Thanks, and I hope you enjoy this week's episode.

///Operation Dossier\\\

//Organizations\\

Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.

Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.

Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented and unstable. They are tied to Space. Wealth, labor, expansion.

Stel Columnar: A fence-sitting democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.

Stel Apostolos: A dynamic and diverse military powerhouse, guided by an iconic, but controversial leader. They are tied to Motion. Speed, change, violence.

Scrivener's Guild: An organization of (armed) clerks who mediate negotiations, draft contracts, and keep records of all industrial, commercial, and private business operations with Orion-aligned organizations. Unhappy with SBBR's performance.

The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations.

The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs.

The Disciples of Logos: A small sect, technically of Progressive Asterists, who believe that Progressive Asterism itself operates under a misunderstanding of the prophet Logos Kantel's words. Membership spans Divinity, but remains miniscule in size compared to even other Progressive Asterist sects.

The core tenets and practices of the Disciples of Logos are built around aspiration, actualization, and "progression" from one's current self (or from society's current state) to a future one. To encourage that process of change, the Disciples of Logos offer services like tutoring, transport, medical aid, shelter, and counseling to those on their journeys.

The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet's religious mission. The "resin heart" in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar.

The Friends of Gur Sevraq: The name given to the current membership of the Church of the Resin heart, who follow the teachings of a new prophet, Gur Sevraq, who has reportedly performed a number of miracles. They teach the value of and need for open communication between regular members of the principality, and dream of a galactic-communications network which would allow people to send messages between worlds in a matter of seconds or minutes instead of days, weeks, or months. With that established, the Friends believe, change and "progression" would sweep through the Principality.

Millennium Break: Dissidents, idealogues, rebels, and mercenaries launch a revolution from a state-of-the-art mobile fortress. They agree on little, except this: It is time for a new Millennium.

Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they've built an outpost there.

Lambic House: A group of beer-brewing monks who both operate a brewery and manage a sizable civilian settlement deep in the mountains of the Pique Ridge. Part of the Shepherd's Crook.

The Shepherd's Crook: A sect inside of Received Asterism which began soon after the founding of the church as a collection of monks who provided safety and service to then-new colonies… in exchange for wealth and power.

Though their extortionist tendencies (and military might) was reined in by the central church, they remain a group focused on local communities rather than central bureaucracy or dogma.

They've also become the home of the Sovereign Immunities, an elite rank of political advisor which carries the freedom to speak directly when others would be censored and which is offered a high degree of diplomatic immunity.

HORIZON: In the popular consciousness, HORIZON is a radical, anti-Principality terrorist organization. In actuality, they are a radical-reformist group, which seeks to drive out what it perceives as corruption in an empire that ought be pursuing noble (instead of selfish) ends. Rumored to be funded by Stel Kesh's House Brightline.

The Mysteries Metronomica/ "Metronomica"/"The Cult of Perennial": Guided by the paradoxical belief in historical cycles and radical freedom, the Isles of Logos offers this faith of the Adversary, Perennial, perhaps the only safe ground in the entire galaxy.

Though colloquially referred to as "the cult of Perennial," a title that many group members accept with a sort of sardonic pride, the full name of the group is the Mysteries Metronomica, or simply Metronomica.

Both Metronomica's theology and praxis center on the ideas of eternal recurrence, historical cycles (large and small), and the impossibility of stability. History will turn, and they will help it on its way.

Their relationship with Perennial gives them a unique relationship to the Perennial Wave.

The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

The Sable Court: Some say that on dark nights, they have seen these Ashen witches on the eastern edge of Lake Timea, horns and antlers glittering in the light of Girandole. Some even say that a former elect walks among them. Heresy, all of it.

Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

The Oxblood Clan: What started as a group of orphans turned into a labor guild and criminal enterprise with connections across Partizan. Occasionally run rough-and-tumble military ops for extra cash. Allies with SBBR.

//People\\

Apparatus Aperitif (they/them): Logos City, the largest independent city on Partizan, is known as a religious center, but its robotic night mayor ensures that everyone has a good time at the end of their time traveling the Prophet's Path. Representative of the Mysteries Metronomica onboard Icebreaker Prime.

Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Miracle worker. Currently on board Icebreaker Prime. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

Si'dra Balos (Si/Si's, they/them): During their time in a communications division of the Apostolosian Navy, Si'dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight.

Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

The Blossom (he/him): The Lambic House is just supposed to make beer, sell it around the world, and keep people happy. But with each keg delivered by the sect's Abbot of Provision, the Blossom also serves a short, populist whisper.

Zo'la (zo/zo's, they/them): As a projection artists, Zo'la seeks to create a cinematic work that captures the dynamic spirit of this historical moment. Born to Columnar, then drawn to the Apostlosian ideology of Dynamism (which values speed, change, and violence above all else. A wildcard and a vanguard. Friends with Gucci Garantine, despite having spent time on opposite sides of the Kesh/Apostolos war.

Zosimel (they/them): Legendary Apostolosian military tactician famous for troop maneuvers that overawed the enemy, producing a sensation of being overwhelmed even when the numbers didn't reflect that. Zosimel eventually outlined this strategy as a sort of broader philosophy called Dynamism.

Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she's become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.

A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He's missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked the occult insignia and wards of the Court.

Mourningbride (she/her): An initiate in the Sable Court, and a former Elect.

Alise Breka (she/her): Guest lecturer at Verglaz University and Author of popular Renegade Hearts pulp series, which tells stories of daring and romantic Hallow pilots. On Partizan to research her next book, partly by interviewing the imprisoned pirate Exeter Leap.

//Places\\

The Prophet's Sea: A massive ocean that dominates the center of most maps of Partizan. It is said that the sea was made by the prophet Logos Kantel in their first miracle, after walking the length of its radius and climbing a set of hills that would soon become islands.

The Isles of Logos: An independent nation built by the followers of the prophet Logos Kantel's around their very first church. Though only a small handful of islands in the Prophet's Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels.

Pique Ridge: Territory controlled by Stel Nideo on Partizan. East of the Prophet's Sea, comprised of a mountain range which surrounds a vast, low bay.

//Things\\

Icebreaker Prime: A massive arsenal, garrison, airfield, and a firebase all rolled into one. Icebreaker Prime is a rumbling carrier which prowls land and sea, armed with innumerable weapons and potentially housing over ten thousand soldiers. Currently, Icebreaker Prime is under the command of Clementine Kesh and the Rapid Evening, and is hidden in the most unperturbed waters of the Prophet's Sea.

"Autonomy Itself"/"The True Divine"/The God of the Nobel/The God of Logos Kantel (they/them): Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history.

A God of becoming, not being, process, not finality. Their origin is unknown, sometimes debated, but rarely considered important to their devotees, who care more about Their current divinity rather than the circumstances by which it was arrived at.

The phrases "the True Divine" and "Autonomy Itself" are found in some Progressive Asterists texts and doctrine, but also across heterodox and heretical religious creeds and in the teachings of gnostic and esoteric secret societies.

The Exemplar: "God's Divine." Originally built 1000 years ago, now spread in "parts" across the moon. Its beating heart was left in the sea. It's countless eyes buried under the Memoria Teardrop. Its blood runs through the springs of the Pique Ridge. Its powerful voice echoes through the windswept canyons of the Barranca. And, perhaps, something else trapped below the ice in the northern reaches of Kesh territory in the Verglaz Taiga.

//Additional Notes\\

Crossroad #1: Will The Kingdom allow civilian refugees to live on Icebreaker Prime?

Character Bonds

Valence: I feel the uncomfortable draw of the unknown from Apparatus, but must keep focus on the revolution and the way of God. An overindulgence of curiosity would sidetrack me.

Apparatus: Gur Sevraq has always been a bit of a Day Mayor. I hope he has not gotten too used to the light.

Gur Sevraq: Milli is right to distrust all who seek to direct her power, but she ought fight for those who share her dreams yet lack her strength.

Milli: Sovereign Immunity's connections could get us out of prison. I need to make sure this summit doesn't make him forget that.

SI: This is the moment Clementine must show her mettle as a leader. If she is truly a frivolous child I will find someone better.

Clem: United, Gucci and I could be a powerful force for Kesh, with me at its head. Her misplaced egalitarianism, however, is a problem.

Gucci: Broun knows how to get things done and I know what they want in return. But there's a difference between service and loyalty, and I don't know when or where they'll draw that line.

Broun: I need Valence to keep their promise to me but I don't believe they can.

Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.

A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Avsnitt(524)

Autumn in Hieron 02: You Found Out What Was Magical

Autumn in Hieron 02: You Found Out What Was Magical

The party finally enters the mysterious tower on Eventide Island. Ali peaks through, hides behind, and struggles to open various doors. Jack and Art play a game of telephone with a very busy chef. Nick deals with lots of books. Austin wonders what knives think about. Featuring: Ali Acampora (@ali_west), Keith Carberry (@somethingdumb), Jack de Quidt (@notquitereal), Nick Scratch (@drevilbones), Art Tebbel (@atebbel), and Austin Walker (@austin_walker) Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt Map Art by Janine Hawkins (@bleatingheart) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

25 Sep 20141h 49min

Autumn in Hieron 01: We Have Not Yet Begun To Be Pompous

Autumn in Hieron 01: We Have Not Yet Begun To Be Pompous

Our Dungeon World campaign kicks off, as the party lands on a strange island, dominated by a giant tower. Austin makes a beach landing seem much harder than it needs to, causing Ali to wonder if her armor is too heavy. Keith learns about what birds eat and Art learns how they talk. Jack admires some paintings. Nick demonstrates how to disappear completely, and at the worst possible time Featuring: Ali Acampora (@ali_west), Keith Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Nick Scratch (@drevilbones), Art Tebbel (@atebbel), and Austin Walker (@austin_walker) Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt New Map Art by Janine Hawkins (@bleatingheart) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

19 Sep 20141h 25min

Autumn in Hieron 00: We're Not Calling It Duckberg

Autumn in Hieron 00: We're Not Calling It Duckberg

In our first episode, Austin staples "post-" onto the front of genres he doesn't love to create new ones he maybe likes more. You know, genres like "post-fantasy" and "post-post-apocalypse." Meanwhile, Art struggles with what faith after looks like after the end of the world, Keith wants to burn the past down, Ali finally gets her talking ghost sword, Jack designs a culture devoted to warehouses and index cards, and Nick thinks a lot about Elven privilege. Featuring: Ali Acampora (@ali_west), Keith Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Nick Scratch (@drevilbones), Art Tebbel (@atebbel), and Austin Walker (@austin_walker) Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

12 Sep 20142h 56min

An Introduction to Friends at the Table

An Introduction to Friends at the Table

Hey, everyone my name is Austin Walker, I'm the host, GM, and co-creator of Friends at the Table, which is an actual play podcast focused on critical world building, smart characterization, and fun interactions between good friends. Maybe you know some of our cast from one of the other podcasts that we do like Emojidrome or Waypoint Radio, or you heard us guests on something like the Great Gundam Project or the Giant Bombcast, or you saw the show's name in an article or had a very exhuberent friend recommend us to you with a lot of excitement. However you got here, thanks for giving us a shot! I'm going ot do my best to make sure that we don't squander that opportunity by giving you some advice on where you can start the show! Because there is a LOT of show, and honestly there isn't just one good place to hop on--but I do have some thoughts on what might work best. Broadly, we're an actual play podcast, like I said before. Which means we play tabletop roleplaying games and story games in order to tell stories together. It's sort of like a collaborative writer's room with some dice thrown in. Thankfully in 2020 a lot of people already know what that is, thanks to shows like Critical Role or The Adventure Zone. So I'm going to talk assuming that you have some idea about what it means to be a podcast like ours. If you want something short and sweet to get to know some of us and the style of stories we tell, then check out the three part Fall of Magic series which starts at September 14th, 2018 in our main feed. It's a light, but melancholy story about magic leaving a fantastical world and a great mage and her companions who are on a journey to restore it. It was originally a series of live streams which means that things are kind of loose and playful, it all has a sort of of Studio Ghibli vibe. And again, 3 episodes, in and out. A great starting place. If you wanna stick with fantasy but want something a little meatier, then let me recommend jumping on board with Marielda, which starts on July 14th, 2016 in your feed. In Marielda we begin with Avery Alder's The Quiet Year to build a custom, industrial fantasy setting filled with ingenious inventors, curious creatures, and broken hearted gods, and then we play out a campaign in that setting using John Harper's incredible Blades in the Dark. Plus, it's a great jumping on point for our now complete Fantasy series Seasons of Hieron. Marielda is a prequel story, you don't need to know anything about Hieron before listening. And when it ends, the episodes that follow are a clip show of everything that came before Marielda, which means you can jump right in to the second season fo Hieron after you finish our campaign of Blades in the Dark. If fantasy isn't your thing, then we've still got a lot of options for you. Our current season, PARTIZAN, is frankly one of the best we've had. It takes place at the heart of a corrupt galactic empire, where the very first dreams of revolution begin to stir in those who live there. We play Austin Ramsay's Beam Saber along with some other games, and it's great. It's about compromised characters, backdoor politicking, and tremendously powerful robotic gods called Divines. If you like Mobile Suit Gundam or Escaflowne or Crusader Kings II, PARTIZAN is the place for you. Plus, if you catch up, you'll be able to listen week to week along with the audience which is always really fun. I suggest starting at PARTIZAN 00, which is a character creation episode, or 01 if you want to get right into it. If you want to hear how we first conceived of Divines, then you can go way back to July 15, 2015, when we started COUNTER/Weight, our first sci-fi season. We play a bunch of stuff again: We use Jeremy Keller's TechNoir and Haimsh Cameron's The Sprawl to follow a group of cyberpunks, fixers, and mech pilots, and we zoom out from time to time to use the faction rules in Stars Without Number to follow things frmo a grander, more faction-scale level. COUNTER/Weight is probably my favorite season all said, but it does get off to a sort of rocky start, so I definitely suggest PARTIZAN first, unless you're someone who HAS to hear everything in release order. Finally, there's Bluff City, which isn't in this feed, but its first season is free on our Patreon. You can access it by going to tinyurl.com/freebluff. Bluff City is an anthology series, where we use a bunch of different games, including Masks, World Wide Wrestling RPG, Inspecrtres, Fiasco, and others to tell the stories of an uncanny version of Atlantic City. It has some of my favorite moments and characters and player performances, and I really recommend that people give it a listen! There are so many other things I could reccomend, but these are best jumping on points. If you give them a shot and like them, then hit us up on Twitter at Friends_Table to get more recommendations of what to listen to (or ask our incredible fans using the hashtag #friendsatthetable. Like I said, we also have a Patreon, which you can reach at friendsatthetable.cash, which has a BUNCH of other stuff if you feel like supporting us after giving some of our stuff a listen. That includes Live at the Table, a monthly livestream where we do one shots of a bunch of different games, Tips at the Table a roundtable Q&A show where we answer your questions about RPGs, table manners, storytelling, recording podcasts, basically everything and anything people might ask. And I do a show called Drawing Maps, which is a mix of streamed stuff and podcasts where I pull back the curtain on my game prep and also take soem GMing questions from the audience. ALL of those things I said are part of the 5 dollar a month tier. There's more stuff after that, but honestly, even just that stuff is a lot to talk about. OH also, even 1 dollar backers get the clapcast, which is like the cutting room floor, out of character jokey bits from the warm up conversation before we start doing the main show recordings. It's all good, and it honestly is amazing the degree of support y'all have shown us there and honestly everywhere across the internet. We are a small show--much much smaller than I think people might assume--but our fans have helped us cast a pretty large shadow, which rules. So, I hope if you give us a shot, you'll see what those fans have come to love over the years too. And hey, if you give us a shot and it's not for you, then no worries, you gave it a shot, and that's all I can ask from anyone. Oh, and I should also shout out Jack de Quidt, another member of the cast who is also an incredible composer who does a ton of great music for the show. You can find all that music at notquitereal.bandcamp.com, including this song which is the intro to Fall of Magic. Thanks so much. Peace. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

11 Sep 201412min

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