Gaming Perspectives with Saul and Jolene Episode 103: Canon in RPGs

Gaming Perspectives with Saul and Jolene Episode 103: Canon in RPGs

Saul and Jolene talk about sticking to canon in RPGs. Saul usually tries to be a rebel but feels sticking to official "canon" of a setting or IP is important. It may not be really important to Saul as a fan of a genre, but when he runs RPGs, he feels that staying close to canon is important. One of the reasons it is important is because when you list or describe your game being set in a certain setting, from Star Wars to Star Trek to Forgotten Realms, the players coming to sit at your table come to expect certain elements when you describe your game as such. If you describe your game as a Lord of the Rings game, well there shouldn't be light sabers or the Prime Directive. If you change too much then you might alienate your players.

Jolene mostly agrees with Saul's position and is one of the reasons Saul thinks its important to stay as close to canon as possible. Not for the first time Saul recites the dreaded "Shuttle Shields" incident. Where Saul running a Star Trek Adventures game got something so wrong it caused great consternation with three of his players at the game table.

As Always thank you all for listening and all we ask is that your "Share" our podcast in your social media networks.

Music by the Real Knative, song Crowd Official, off the album "Northern Nevada Dreams".

Available at Tribeofnoise.com

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