#480: Scry
In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.

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Avsnitt(1384)

#1384: Concurrency 2026

#1384: Concurrency 2026

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast...

25 Sep 32min

#1383: Reality Fracture Creative with Meris Mullaley

#1383: Reality Fracture Creative with Meris Mullaley

In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

25 Sep 39min

#1382: What Went Wrong – March of the Machine: The Aftermath

#1382: What Went Wrong – March of the Machine: The Aftermath

This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it h...

18 Sep 32min

#1381: Reality Fracture Design with Yoni Skolnik

#1381: Reality Fracture Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

18 Sep 31min

#1380: Atogs

#1380: Atogs

This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

11 Sep 30min

#1379: Fresh Out of Design – Reality Fracture

#1379: Fresh Out of Design – Reality Fracture

Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

11 Sep 47min

#1378: Getting the Banned Together, Part 7

#1378: Getting the Banned Together, Part 7

This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restrict...

4 Sep 32min

#1377: Innovation

#1377: Innovation

One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

4 Sep 30min

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