#89: Classified Information

#89: Classified Information

Inspired by BoardGameGeek's new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it's arguing what a Civilization game even is, or why we need classification at all. I'm sure we'll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.

02:45 - Piepmatz
05:05 - Arboretum
08:42 - Irish Gauge
10:38 - Era: Medieval Age
19:00 - Cursed Court
29:43 - Board Game Classification
36:53 - Codenames
51:35 - Tapestry
52:12 - Civilization
53:10 - Scythe
56:55 - Great Western Trail
58:30 - 18Lilliput

Avsnitt(354)

#114: Let It Grow

#114: Let It Grow

Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latt...

19 Mars 202047min

#113: Trust is Good, Area Control is Better

#113: Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that...

12 Mars 202055min

#112: We Played a Bunch of Games!

#112: We Played a Bunch of Games!

Let me set the scene: It's a late night at a hotel in Nevada, we're sprawled on the floor around a microphone, and we're flexing our tired hands after three days spent playing so many board games. Com...

5 Mars 202052min

#111: Conventional Wisdom

#111: Conventional Wisdom

We've learned a thing or two about game nights and conventions over the years. The hobby has changed, and we've had to change with it! This episode, we talk about what's different with how we approach...

27 Feb 202047min

#110: One Small Thing

#110: One Small Thing

Sometimes a game is hitting all the right notes, and you want to recommend it wholeheartedly ... but there's just one tiny blemish you can't overlook. It's not enough to make a great game bad, but, ma...

20 Feb 202054min

#109: Harshing My Buzz

#109: Harshing My Buzz

We're gluttons for punishment this week, because we're talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren...

13 Feb 202047min

#108: We Have to Go Back

#108: We Have to Go Back

We're reflecting on the past this episode, looking back at the things we said - never wise, by the way. The games of 2019 had a lot of promise, but how young and dumb they seem to our aged eyes. Where...

6 Feb 202057min

#107: Get It Right the First Time

#107: Get It Right the First Time

You only get one chance to play a game for the first time, but sometimes events conspire to make that debut ... less than ideal. We look at some first plays that could've gone better, examine what con...

30 Jan 202054min

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