#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.

02:13 - FlickFleet
06:19 - Québec
09:10 - El Grande
10:29 - Tapestry
15:00 - Ra
21:56 - Magic: the Gathering Player Archetypes
31:08 - Gùgōng
40:27 - The Voyages of Marco Polo
40:55 - Rising Sun
41:19 - Crokinole
41:47 - Dominion
42:47 - Terraforming Mars
43:15 - Tzolk'in: The Mayan Calendar
43:50 - Cosmic Encounter
44:47 - Dune
45:31 - Glory to Rome

Avsnitt(355)

#179: Ignorance Is Bliss

#179: Ignorance Is Bliss

Sometimes it's best not to know, right? You've just played a game, and you liked it a lot, but you're not quite sure whether that faction is quite balanced, or the designers accounted for that winning...

24 Juni 202149min

#178: The Power of Production

#178: The Power of Production

Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where productio...

17 Juni 202153min

#177: Fantasy Draft: BoardGameGeek Top 100

#177: Fantasy Draft: BoardGameGeek Top 100

Mark's trying to get us all into something he calls "sports", so as a compromise, we're doing a fantasy board game draft! We're going to pick games from the BoardGameGeek Top 100, until we each have f...

10 Juni 20211h

#176: Sweet Summer Lovin'

#176: Sweet Summer Lovin'

We've got a couple of quick questions from listeners that we thought made for some fun talking points. We're trying to figure out what the board game equivalent of black licorice is, and Before rustl...

3 Juni 202152min

#175: Cute As a Button

#175: Cute As a Button

As longstanding experts on being cute, we thought we'd finally bring both of our fields of expertise to bear on one topic. It's a return to the classic top five list, and we're counting down the cutes...

27 Maj 202156min

#174: Live Your Legacy

#174: Live Your Legacy

We played a double feature of legacy games for Cinco de Ocho Dos, which got us thinking about how our thoughts on legacy mechanics might have changed since the heady days of young Board Game Barrage. ...

20 Maj 202158min

#173: Terrible, Horrible, No Good, Very Bad Games

#173: Terrible, Horrible, No Good, Very Bad Games

We talk about so many good games on this podcast, that it might seem like there aren't enough bad games to balance it out. There's a good reason we don't often play or talk about them, but maybe every...

13 Maj 202146min

#172: Don't Hate the Player, Hate the Game

#172: Don't Hate the Player, Hate the Game

After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized...

6 Maj 20211h 3min

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