#128: The Means of Production with Richard Simpson
Board Game Barrage25 Juni 2020

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Check out We're Not Wizards at:
https://werenotwizards.podbean.com

Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/

Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/

Join the discussion at:
https://boardgamebarrage.com/discord

Avsnitt(352)

#337: Our Listeners' Top 20 Board Games of All-Time 2025

#337: Our Listeners' Top 20 Board Games of All-Time 2025

It's time again to turn the tables and get your take, to feel out the collective tastes of you, the listeners of the show. It's the annual Listener Top 20! You've been sending in all of your lists (th...

26 Juni 202557min

#336: Happy Little Accidents

#336: Happy Little Accidents

When playing games it's easy to fall into the trap of over-anaylsing turns, or questioning whether the move we made was the right one, or even allowing people to roll back whole turns - so we're askin...

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#335: A Cole New Wehrle

#335: A Cole New Wehrle

A dazzling place you never knew ... until now that is! We're diving deep on beloved designer Cole Wehrle in another designer spotlight. We dig back into his Roots, and explore the many Arcs that led t...

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#334: Nothing's Done It Better

#334: Nothing's Done It Better

Well, we finally did it. We played CATAN, and it was ... good! And then we started wondering, is there anything that's done quite the same thing that that game is doing? And then that got us wondering...

15 Maj 202551min

#333: Gold3n G33ks

#333: Gold3n G33ks

Happy 333! In honour of our three hundred and thirty third episode, BoardGameGeek has decided to host an emergency session of the Golden Geek Awards, and we're here to tell you about all the nominees ...

1 Maj 202559min

#332: Hard Pass!

#332: Hard Pass!

I would say that, for the most part, there's very little we won't play - but we also know what we like, and especially what we don't like. Every so often a game gets suggested that we have to say "lit...

17 Apr 202550min

#331: One Thing I Hate About You

#331: One Thing I Hate About You

We've spent a lot of time over the years singing the praises of the games we love, but they can't be perfect right? Surely there's something, one little thing, that bugs us - a small blemish in our ot...

3 Apr 20251h 4min

#330: We Played a Load of Games!

#330: We Played a Load of Games!

We just got back from Dice Tower West, so you know what that means ... bunches and bunches of games! Between the convention, and the meetup, and just hanging out at Mark's place, we got a lot of great...

20 Mars 20251h 19min

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