#275: Building and Breaking Conventions

#275: Building and Breaking Conventions

Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day.

Timecodes:

02:00 - Darwin's Journey
13:44 - Aleph Null
21:07 - Rome in a Day
30:09 - Innovation vs. Convention
33:14 - Root
36:02 - Teotihuacan: City of Gods
36:02 - Tekhenu: Obelisk of the Sun
36:17 - Tiletum
38:17 - Tower of Babel
42:04 - Oath: Chronicles of Empire and Exile
42:31 - Horseless Carriage
42:49 - Atiwa
44:04 - Inis
45:14 - The Castles of Burgundy

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Avsnitt(356)

#20: Harder, Better, Faster, Stronger

#20: Harder, Better, Faster, Stronger

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#19: What Are You Made Of?

#19: What Are You Made Of?

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#18: You Get What You Give

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#17: The Best Things in Life Are $20 or Less

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#16: How to Win Friends & Area Control People

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#15: Keep Your Hands to Yourself

#15: Keep Your Hands to Yourself

Week two of our favourite mechanics in board games is Mark's pick, hand management. We also talk about Ascending Empires, Funky Chicken, Felicity: The Cat in the Sack, and New Corp Order. 01:47 - Asce...

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#14: Do You Want to Know a Secret?

#14: Do You Want to Know a Secret?

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17 Maj 201848min

#13: We're Still Right

#13: We're Still Right

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