#283: Good Artists Copy, Great Artists Steal

#283: Good Artists Copy, Great Artists Steal

Not all are as blessed as we are by the gift of truly original thought, and so many turn to others for inspiration. Whether it's Newton standing on the shoulders of giants, or stealing from our rich neighbour Xerox, many great ideas are born from what has come before. Before we make the inspired choice, we talk about Masters of Renaissance: Lorenzo il Magnifico – The Card Game, Innovation Ultimate, and Dawn of Ulos.

Timecodes:

01:59 - Masters of Renaissance: Lorenzo il Magnifico – The Card Game
11:18 - Innovation Ultimate
21:45 - Dawn of Ulos
32:45 - Game Design Inspirations
34:41 - Apples to Apples
37:03 - Magic: The Gathering
40:53 - Final Girl
40:53 - Hostage Negotiator
42:26 - Acquire
42:49 - Witchstone
42:49 - Ingenious
44:19 - Blood on the Clocktower
44:44 - The Resistance
48:10 - Dark Moon
49:16 - Cthulhu Wars
49:16 - Chaos in the Old World
50:13 - Nova Luna
50:13 - Habitats
50:52 - Lowlands
51:25 - El Grande
52:04 - Red Rising
52:04 - Fantasy Realms

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Avsnitt(358)

#134: CHAOS!

#134: CHAOS!

Some board games (and board game podcasts) thrive on chaos, which absolutely isn't the same thing as randomness. All of this has happened for a reason, it's just ... hard to tell what those reasons ar...

6 Aug 202055min

#133: Light It Up

#133: Light It Up

Things got a bit heavy last week, so let's take things down a notch by exploring the other end of the scale. Light games are just as important for a board game collection, after all. We discuss what l...

30 Juli 202045min

#132: Heavy Duty with Monique from Before You Play

#132: Heavy Duty with Monique from Before You Play

Monique from Before You Play is with us to get heavy. We're discussing the allure of heavy games, and who better to talk us through them than a Vital Lacerda fan who loves to not just play them, but t...

23 Juli 20201h 8min

#131: But At What Cost?

#131: But At What Cost?

Even if the price is right, it might not be right for you. We all have different thresholds where a board game we're interested in crosses from, "maybe I'll wait for a sale" into "sure why not" territ...

16 Juli 202058min

#130: And the Award Goes To ...

#130: And the Award Goes To ...

It's award season when we say it is, so we're looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they...

9 Juli 202053min

#129: Fight for Your Right to Party

#129: Fight for Your Right to Party

BGBBOB, party edition! For those not keeping up, that's BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an i...

2 Juli 20201h 6min

#128: The Means of Production with Richard Simpson

#128: The Means of Production with Richard Simpson

We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be a...

25 Juni 20201h 7min

#127: No Stupid Questions

#127: No Stupid Questions

We asked for your questions, and you provided! Some of you used Instagram, some of you used voicemail, but however you reached out, your voice was heard. We chose only a few to answer (quality notwith...

18 Juni 202057min

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