
Episode 12: User Generated Content Stories with Jeff Spradling and Phil Bergman
In this last episode of Season 1, my friends Jeff Spradling (Server Team Lead at Rec Room) and Phil Bergman (Game Services and Multiplayer Engineer at Rec Room) join in the chat As you can tell, I ha...
29 Maj 202244min

Episode 11: Launching Features on PlayStation 5 with Steven Trombetta
This episode, I chat with my buddy Steven Trombetta, Senior Manager at Rockstar Games, whom I've known for a decade ago back in Xbox days. He shares his experience shipping new launch features on Pla...
15 Maj 202227min

Episode 10: Game Servers and War Games with Scott Longstreet
This episode, I chat with my friend Scott Longstreet, Director of Engineering at EA, who I've had the pleasure of working with back in Xbox and in EA. His experience launching Game Servers for various...
8 Maj 202217min

Episode 8: Launch Stories with the Legendary Jerry Hook
In this special, extended episode, I chat with with my friend, the legendary Jerry Hook - one of the founding members of Xbox Live, and now Halo Infinite's Head of Design. In case you can't tell, I ...
17 Apr 202232min

Episode 7: G1RL C0D3 with Rebekah Mullen
This episode, I chat with my friend Rebekah Mullen, Engineering Leader at Meta and the author of the book G1RL C0D3, based on her own and others' experiences as women in a male dominated industry. Dur...
11 Apr 202223min

Episode 6: Dealing with Never-Ending "Launch" Cycle with Will Ho
In this week's episode, I chat with my friend, Will Ho (LinkedIn). Will has had an exciting and varied career in the gaming industry; wearing various hats from QA to Designer to Creative Director. F...
4 Apr 202218min

Episode 5: That Last Minute "Innocent" Change with Brian Cox
In this week's episode, I chat with my friend, Brian Cox (LinkedIn), Programming Manager of a new team in NetEase Games Shanghai. We discuss his experience shipping past games like Halo Wars, and h...
27 Mars 202220min



















