Insomniac Games Founder, Ted Price

Insomniac Games Founder, Ted Price

In this special 100th episode of the Game Maker's Notebook, we turn the tables on longtime host Ted Price. Guest host Tim Schafer (Founder, Double Fine Productions) chats with Ted about life before game development, starting Insomniac Games and the challenges of developing their first game, the values and principles that have guided his company along the way, joining the PlayStation family of studios, learning to accept feedback, and how embracing new ideas and change can help studios evolve into more welcoming places to work.

Ted Price is the President and Founder of Insomniac Games, best known for several successful franchises including Ratchet & Clank, Resistance, Spyro the Dragon, Sunset Overdrive, and Marvel's Spider-Man.

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Video Game and Comics Writer Evan Narcisse

Video Game and Comics Writer Evan Narcisse

Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

28 Maj 20241h 9min

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and what inspired them; and how the premise of a driving survival game allowed them to implement original ideas and add new levels of immersion. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

20 Maj 20242h 17min

Penny's Big Breakaway with Hunter Bridges and Dave Padilla

Penny's Big Breakaway with Hunter Bridges and Dave Padilla

Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of documentation and avoiding knowledge silos; how developing their own engines influenced the type of studio they built; and how playtesting with a younger audience helped their development of Penny's Big Breakaway. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

13 Maj 20242h 3min

The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

Alexa Ray Corriea chats with Senior Narrative Director at Insomniac Games, Jon Paquette. Together they discuss the craft of writing and working together on a writing team; how writers and designers collaborate to craft gameplay systems that fit within a game's narrative; and what it takes to create a dual protagonist story like that of Marvel's Spider-Man 2. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

6 Maj 20241h 15min

Outcast Composer Lennie Moore

Outcast Composer Lennie Moore

Austin Wintory chats with Composer Lennie Moore. Together they discuss his work on the original Outcast and its sequel Outcast: A New Beginning which came recently, 25 years later; the ins and outs of the business of composing music for video games including tips for young composers entering the industry; and the profound effect Lennie had on Austin's own career being one of his formative teachers at USC. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

29 Apr 20241h 30min

Artist Niklas Åkerblad talks Ultros, Hotline Miami

Artist Niklas Åkerblad talks Ultros, Hotline Miami

Trent Kusters chats with multidisciplinary artist Niklas Åkerblad. Together they discuss his career leading up to his newest title, Ultros, including his early love of games and illustration; the revolutionary game development scene in Sweden; the profound impact Hotline Miami had on his career; the complexity of games as expressive and technical creations of art; and the philosophical and poetic storytelling inside Ultros. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

22 Apr 20241h 38min

Baldur's Gate 3 Actor Neil Newbon

Baldur's Gate 3 Actor Neil Newbon

Alexa Ray Corriea chats with Baldur's Gate 3 Actor Neil Newbon. Together they discuss his journey as an actor and the challenges he encountered that almost caused him to abandon his craft; finding an avenue for creative expression in video games including acting and directing; how social media warps expectations; and why he decided to start teaching. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

8 Apr 20241h 39min

Katsuhiro Harada Discusses the Tekken Series, Live Events, and More

Katsuhiro Harada Discusses the Tekken Series, Live Events, and More

The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. Shuhei Yoshida chats with longtime producer of the TEKKEN series, Katsuhiro Harada. Together they discuss Harada-san's journey from working at a Namco arcade to joining the development team for TEKKEN; how the series has evolved to target a global audience; the importance of live events to the growth of the fighting game community; and his thoughts on the future of the genre and game development in general. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

1 Apr 20241h 18min

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