Exploring Tunic with Andrew Shouldice

Exploring Tunic with Andrew Shouldice

Chris Charla chats with Andrew Shouldice, the game developer and designer behind Tunic. Together they discuss his journey into game development and the decision to go indie; the influences behind Tunic; the pressure of debuting your first project; the joy of mystery and discovery; and building a world full of secrets.

To watch this episode, visit our YouTube channel.

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Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structure; designing a game where players feel the consequences of their decisions; and the importance of Czech culture and history to the look and feel of the Kingdom Come experience. This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

9 Juni 1h 53min

Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee

Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee

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2 Juni 1h 17min

Expedition 33 with Maelle Actor Jennifer English

Expedition 33 with Maelle Actor Jennifer English

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26 Maj 59min

Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros

Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros

Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project timeline; and the significant influence board games had on the game's design.  This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

19 Maj 1h 59min

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How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

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12 Maj 1h 7min

Avowed Game Director Carrie Patel talks World Building and Narrative Design

Avowed Game Director Carrie Patel talks World Building and Narrative Design

Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

5 Maj 1h 2min

From Dragon Age to Eternal Strands with Mike Laidlaw

From Dragon Age to Eternal Strands with Mike Laidlaw

Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for the world and story design; and the importance of identifying what it takes to finish a project. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

28 Apr 1h 13min

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of HELLDIVERS™ 2. Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

21 Apr 3h 17min

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