Horizon: Forbidden West with Guerrilla's Mathijs de Jonge

Horizon: Forbidden West with Guerrilla's Mathijs de Jonge

Ted Price chats with Guerrilla's Mathijs de Jonge. Mathijs is the Game Director for both the Horizon series and Killzone series. Together they discuss building a sequel to a highly successful first entry in a new series; balancing fresh new features with existing ones that were crucial to fans of the first title; and Guerrilla's approach to building a massive and ambitious title like Horizon Forbidden West.

Listen to the full episode here or watch this episode on our Youtube channel.

Avsnitt(241)

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Digital Eclipse LA's Adam Orth chats with John Johanas, the Game Director for the recently released rhythm-action game, Hi-Fi Rush. Together they discuss John's journey into development and how he lan...

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From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

Austin Wintory chats with Composer Stephen Barton. Together they discuss his career inside and outside of games including his early work as part of the Metal Gear franchise; working with Infinity Ward...

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Trent Kusters chats with Sarah Northway and Colin Northway from Northway Games. Together they discuss both of their early careers and the path they eventually took which led them to develop games toge...

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Diablo IV Game Director Joe Shely

Diablo IV Game Director Joe Shely

Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill tr...

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Creating the "Gamiest Game" in Neon White with Ben Esposito

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Trent Kusters chats with Ben Esposito, Game Director behind the Annapurna Interactive published Neon White. Together they discuss what sparked his interest in game development; his work at The Unfinis...

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From Blizzard to Vox Machina with Composer Neal Acree

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Austin Wintory chats with award-winning composer Neal Acree, who has created music for several of Blizzard's most well known franchises including Warcraft, Diablo, and Overwatch. Together they discuss...

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Procedural Music Composition with Composer Chance Thomas

Procedural Music Composition with Composer Chance Thomas

Austin Wintory chats with veteran composer Chance Thomas. Together they discuss his 20+ year career across video games, television, and flim and what ultimately led him to recently announce his retire...

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Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

Trent Kusters chats with Shiny Shoe Co-Founder and CEO Mark Cooke. Together they discuss his journey in game development starting off as an intern at LucasArts; founding Shiny Shoe and the evolution o...

8 Maj 20231h 23min

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