Navigating the Unique Challenges of Games with Composer Oleksa Lozowchuk

Navigating the Unique Challenges of Games with Composer Oleksa Lozowchuk

Austin Wintory chats with award winning composer Oleksa Lozowchuk. Together they discuss Oleksa's career across games, television, and film including writing music for hit games like Capcom's Dead Rising franchise and Sony's Horizon franchise; the pitfalls of self-referential compositions; transitioning to a creative director role and working on his own original IP; and what he learned throughout his career that can help young creatives navigate the unique challenges of games.

Watch this episode on our YouTube channel.

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The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton

Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large development team; and their recent GDC talk, Creating Diverse Characters: Writing What you Know and Don't. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

22 Juli 20241h 17min

Making Animal Well as a Solo Game Developer with Billy Basso

Making Animal Well as a Solo Game Developer with Billy Basso

Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

15 Juli 20243h 44min

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann

Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what they learned from their first release to help prepare for the next project. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

8 Juli 20241h 32min

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin

We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems, the creative culture at Supergiant, and finding the right balance between work and life while making industry defining games. If you enjoyed this episode, please consider leaving us a rating and review.

1 Juli 20241h 16min

The Story of 'Potions: A Curious Tale' with Renee Gittins

The Story of 'Potions: A Curious Tale' with Renee Gittins

Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

24 Juni 20241h 16min

Writing for RPGs with Narrative Designer Whitney Beltrán

Writing for RPGs with Narrative Designer Whitney Beltrán

Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

17 Juni 20241h 2min

Game Preservation with Digital Eclipse's Mike Mika

Game Preservation with Digital Eclipse's Mike Mika

Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

10 Juni 20241h 22min

From Actor to Game Developer with Abubaker Salim

From Actor to Game Developer with Abubaker Salim

Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

3 Juni 202458min

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