Making Animal Well as a Solo Game Developer with Billy Basso

Making Animal Well as a Solo Game Developer with Billy Basso

Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized he needed help with the business and marketing of releasing a commercial product; and the surreal experience of launching a title with an incredible critical and fan response.

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Return to Monkey Island with Ron Gilbert and Dave Grossman

Return to Monkey Island with Ron Gilbert and Dave Grossman

Austin Wintory chats with 2 of the creators behind the Monkey Island series, Ron Gilbert and Dave Grossman on their return to the series. In addition, together they explore their journey into game development; developing the Monkey Island series at LucasArts; the creative choices they made throughout the series; balancing the old and new in Return to Monkey Island; and tackling controversial endings. Listen to this full episode now or watch this episode on our Youtube channel.

31 Okt 20221h 29min

PlayStation London Studio with Tara Saunders and Stuart Whyte

PlayStation London Studio with Tara Saunders and Stuart Whyte

Ted Price chats with PlayStation London Studio Co-Studio Heads, Tara Saunders and Stuart Whyte. Together they discuss studio culture including the values the studio created to guide them; their approach to supporting team well-being; and what their studio is doing to embrace diversity both inside and outside the studio. Listen to the full episode here or watch the full episode on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

27 Okt 20221h 20min

From Silent Hill to Immortality with Sam Barlow

From Silent Hill to Immortality with Sam Barlow

Trent Kusters chats with Game Director at Half Mermaid, Sam Barlow. Together they discuss how his career began; his early studio work and getting to work on the Silent Hill franchise; his decision to go indie; his experiences that led to his first indie project; the intricacies of creating games that require a full film crew; and looking at his newest title Immortality through the lenses of both Her Story and Telling Lies. Listen to the episode here or watch the full episode on our YouTube.

24 Okt 20222h 31min

Re-release: ID@Xbox Director, Chris Charla

Re-release: ID@Xbox Director, Chris Charla

We're on a break from new content this week, but check out one of our past episodes with recent GMN host, Chris Charla of ID@Xbox! Originally released in Nov 11, 2019, Chris Charla joins Ted Price at the past D.I.C.E. Dubrovnik conference. Chris discusses his journey from journalism to game development, his work overseeing Xbox's independent projects, challenges facing independent developers, opportunities available for independents in today's development environment, and his thoughts on the future of games. Chris Charla is best known for leading ID@Xbox and now ID Productions, where he oversees the independent publishing program for Xbox One and Windows.

11 Okt 20221h 21min

Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko

Co-Running a Game Studio with Iron Galaxy's Adam Boyes and Chelsea Blasko

Chris Charla chats with Chelsea Blasko and Adam Boyes while at D.I.C.E. Barcelona. Fresh off their discussion on the D.I.C.E. stage, they discuss what being Co-CEOs of Iron Galaxy means; their history with Iron Galaxy and what led to their current roles; how their respective strengths compliment each other; working together with founder Dave Lang to make key studio decisions; the predatory nature of treating a workplace as a "family"; and their company values focused on improving employee quality of life while helping them evolve as a studio. Listen to the full episode now or watch this episode on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

3 Okt 202258min

The History of Housemarque with Co-founder Ilari Kuittinen

The History of Housemarque with Co-founder Ilari Kuittinen

Ted Price chats with Ilari Kuittinen, Studio Head & Co-founder of Housemarque. Together they discuss the ups and downs of Housmarque's 30 year history in game development; growth, how their company philosophy has evolved over the years leading up to their latest release, Returnal; company culture, and managing a work/life balance; and Ilari's strategic advice for new companies starting out in games today. Listen to the full episode here or watch this episode on our Youtube channel. This episode is sponsored by CleanSpeak. For more information, visit CleanSpeak.com/gaming

26 Sep 20221h 22min

Arcane with Alex Yee and Christian Linke

Arcane with Alex Yee and Christian Linke

Ted Price chats with Christian Linke and Alex Yee, two of the creative leads and executive producers of the Emmy award winning Netflix series, Arcane. Together they discuss what it was like creating a wildly popular and critically successful TV show based on one of the most popular video game IPs in the world; the ups and downs of the initial pitch process and early production; what they learned going from games to linear media; their advice for anyone who wants to take their game IP and build a new reality for it outside of games; and how key it is to make sure every creative decision is in service to the fans. Listen to the full episode now or watch this episode on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

19 Sep 20221h 24min

Weird West with Raphaël Colantonio

Weird West with Raphaël Colantonio

Trent Kusters chats with Raphaël Colantonio, the President and Creative Director of WolfEye Studios, who recently developed Weird West. Previously, Raphaël was also one of the Co-Founders of Arkane Studios. Together they discuss how Raphaël got his start working at Electronic Arts; founding Arkane Studios and working on their early projects like Arx Fatalis; deciding to leave Arkane after 18 years and beginning anew with WolfEye Studios; how they approach accessibility and challenge in an immersive sim; and the wins and near misses they identified after their first game as a new studio. Listen to the full episode here or watch this episode on our Youtube channel

29 Aug 20221h 31min

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