Sangfielle 20: What Happened at Bell Metal Station Pt. 4

Sangfielle 20: What Happened at Bell Metal Station Pt. 4

This episode carries content warnings for death, experimentation on a person, loss of consciousness and bodily control, magical captivity, and forced bodily transformation.

In Sangfielle, it's rare enough to find an answer to a mystery, and rarer still to find one with the clarity and quality needed to convince someone else that it is, in fact, an answer at all. Such is the case with Lye Lychen, Pickman, and Duvall here in Bell Metal Station. Yes, they have a truth—a Truth even, with a capital T—but to those on the outside, it looks and feels like something else. Too impossible, too painful, too volatile to be the truth. But it always is. And it is in this moment of volatility that, for the first time, the Blackwick Group can see something larger take shape. Something with the sort of fatal and formative force that transforms pleasant parts into uneasy wholes.

This week on Sangfielle: What Happened at Bell Metal Station Pt. 4

The Almanac of the Heartland Rider

Places

Bell Metal Station: The broad, 10 story tall station that the Bell Metal Band operates out of. Hard, metal-reinforced stonework. Scaffolding on scaffolding. Wood and leather and old picture frames. A middle space between laboratory, bunker, and den.

Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle, and prizes itself as the rare hub of culture in the bloodfields. In recent years, the powerful witch hunting organization called the Glim Macula has grown in power there, owing to the city's focus on furthering "civilization."

Zevunzolia: The hypothesized city of cities, the telos behind telos, the place high above, the heaven yet to be reached. A utopian dream pursued at great lengths by the secretive Wrights of hte Seventh Sun.

Banderole: The City of Banners. People all around Sangfielle have been dreaming of it. Some even build models of it in their sleep...

Facts and Figures

Erm (he/him): The leader of the Bell Metal Band truly is just a little guy, but that don't be confused: he's absolutely the boss around here! Chomps cigars, wears custom Shape train armor featuring the Bell Metal Band emblem. His white and brown fur is like a guinea pig's, but covered in soot and smoke.

Omerra Celendi (she/her, he/him): A human mage--with a speciality in alchemical inventions--from the Unschola Republica in his late 20s. She frames her light brown skin face with wavy dark hair down to her shoulders and big round glasses and wears a playful grin on his face. Today, it's high waisted, dark green corduroy slacks, a sleeveless white button up blouse, a single powered shape knight gauntlets on his right hand, a pauldron and half-plate piece that covers the left side of her torso, and a sort of dark gold halfcape across the other side. Tomorrow it will be something even more immaculate.

Calen fel Dynestia (he/him): Heir to a grim line, Calen has joined the Shape Knights in an effort to rehabilitate the fel Dynestia name. Eyes sunken, pasty purple face covered with stubble, and all the highest fashion of Sapodilla circa twenty years ago.

Fezh (they/them): Soft for a Shape Knight. Strong for a Shape Knight. The closest there was to everyone in Bell Metal, but Calen most of all. Missed greatly.

High Vicar Regan Alaway (currently he/him): Waxy, vampiric minister of Yellowfield, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Disposed of, for now at least.

Tombo (he/him): Lye Lychen's argumentative (but loyal) fish companion.

Jolyon (they/them): An old friend. Swears they aren't the train.

Prince Alexander: A train turned over before its time, if such a thing exists.

Mirlande (she/her): A senior Star-Touched agent of Kay'va on her final assignment.

Ekule Polyte (he/him): The Blackwick group first met this "Star-Touched" Kay'van agent under the pseudonym of "Janek," hiding out in Blackwick County. Now, he waits patiently for extraction.

Katonya (she/her): A cleaver near the end of her career, Katonya's body bears all the marks of years in service to the Heartland. Loyal to those who employ her, and a walking catastrophe to those she opposes.

The Red Zephyr: A train what takes on strange character under the moonlight. For a month, it's torn into not only Bell Metal Station, but also any passing train it could reach. A problem severe enough that the Shape Knights so troubled reached out for help from the biggest Cleaver they'd ever met.

Agdeline (she/her), Ettel (he/him), and Larch (he/him): This devil, drakkan, and human trio once spent time mining in the hills of Blackwick. In recent times, they've found that poorly armed travelers make for better prospecting. Sometimes called "the Toll Collectors."

Organizations

Glim Macula: Whether Sapodilla looks postcard-perfect to you or if you find yourself looking for a place to spit when someone repeats the claim that it is the "most civilized" corner of the heartland, it is the Glim Macula you have to thank. Empty faces. A flame that burns through you. Witch hunters in white coats.

Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.

The Star-Touched (unspoken): In Kay'Va, it is said that the stars are the first thing we see which belong to everyone. And so, just as the light from the innumerable touched their souls, they too shall shine out from the countless isles and brighten the mainland. In plaintongue, these agents of the Free Seas have been granted unique knowledge and remarkable aptitudes--no two operatives have been received the same gifts yet. And they use those talents for the sake of Kay'Va, serving as envoys, investigators, killers, organizers, and everything else that must be done for the safety of the seas and the spread of Cartinism.

The Bell Metal Band: Of all the Shape Knight gangs, the Bell Metal Band might be the most curious (in both meanings of the word). From their tall station at the intersection of two major Shape lines, the Bell Metal Band tries to yank away whatever train parts they can safely reach for study and, frankly, for fun. In the recent days, though, they've come under some sort of trouble and have put out a call for help.

The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second.

Cleavers: Given how loose and fluid this collection of monster hunters, mystery solvers, and naturalists is, it's hard to call them "an organization." But when the central belief system of a group is that everything is ever in flux, well, give them the credit of applying that particular ontology to themselves, and take them at their word.

Hosted by Austin Walker (@austin_walker)

Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), and Keith J Carberry

Produced by Ali Acampora and Austin Walker

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by Craig Sheldon (@shoddyrobot)

A transcription is available for this episode here.

A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Avsnitt(524)

Realis 04: Feast at the Citadel Bein 03

Realis 04: Feast at the Citadel Bein 03

This episode carries content warnings for body horror, injury and magical intoxication Like many of the truths of Realis, the nature of the Creature—conceptually—is contingent on context and subjectivity. In illustration: For the Child, the Dog may be First a companion, Second a responsibility, and Third a curious sliver of raw wilderness. For the Parent, the Dog may be First a living lesson, Second a dutiful guard, and Third, a fellow Caregiver, capable of providing food, shelter, and spiritual guidance for the Child in their own absence. Expand such a survey to include the Fisher, the Ranger (Scout), the Ranger (Herder), the Butcher, or, not least of all, the fellow Beast, and you will have a deluge of truth, each insisting on its own merit. One wonders: Why do so few dare ask the Creature to speak for itself?   Hosted by Austin Walker (@austinwalker on bluesky) Featuring Art Martinez-Tebbel, Keith J Carberry and Ali Acampora Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

21 Feb 1h 53min

Realis 03: Feast at the Citadel Bein 02

Realis 03: Feast at the Citadel Bein 02

As far as traveling spectacles go, the Krinsky Family Circus has it good. Because it only operates on the four moons of the Tetraspherica, which orbit close enough for low orbit shuttles to traverse, it does not need to rely on the mercurial whims of an Orphan Vessel. And because of the variety of cultures encountered on its circuit, there is always the opportunity to find new hires and encounter fellow showmen from which new techniques. Most of all, because the route is short and reliable, Those Nerveless Chancers are able to do more than simply skate across the surface of the local culture, little more than tourists. They're able to dig a little deeper, so to speak. A little curiosity and some sharp application of professional skill is all it takes to open the right doors… Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

14 Feb 2h 8min

Realis 02: Feast at the Citadel Bein 01

Realis 02: Feast at the Citadel Bein 01

Ulled is a pocked and placid-seeming agricultural moon. But as the saying goes, be wary the still lake. Yes, farmers speak softly and tend to their crops with loving cultivation. Yes, life is quiet and late afternoons are restful. Yes, harvest work brings reward. But then there is underneath. There is underneath. But Those Nerveless Chancers, The Krinsky Family Circus And Travelling Curiosity, they know only what is above. They know they step on fertile soil and soft grass, perfect for staking their tents and stands. They know they walk through fields under the lights and shadows of the Citadel Bein, a fortress layered with history so visible that it is seemingly built from the accretion of time itself. They know that they stand above a castle village sonorous with the sounds of marketplaces and buskers and craftshops—a circus of a different type than their own, but not altogether unfamiliar. They know they stand on a geological shelf, the shore of a vast, shimmering lake beyond—open like a sea, polished as a mirror, reflecting the sky above, reflecting the Thousand Moons in conlunation, reflecting Realis-itself, and in its light The Tetraspherica: Three more marble-like moons. Cousin orbs. Neighbor spheres dominating the heavens above. So is it any wonder they do not consider what might be below? What might move in that fertile soil or between the blades of that soft grass? What else might have staked a claim on Placid Ulled? Or who else might move in the shadows of the citadel Bein? What else might hover above the echoes of the castle town? Who else might stare out onto the lake's horizon, might witness the impossible beauty of the dancing lunar quartet, might bathe in the bluelight of Realis-Itself, and radiating with pure possibility, dream!? It is no wonder at all. Such is life on the Thousand Moons. Such is life for those Nerveless Chancers, that circus caught in gravity. At least, for now. Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

7 Feb 2h 8min

Realis 01: Those Nerveless Chancers

Realis 01: Those Nerveless Chancers

I want you to close your eyes and imagine with me: Imagine Realis Itself, the Radiant Planet at the heart of the Thousand Moons, that orb which lights the cosmos entire. Above it, the betrayer star, the Corpse Sun, red and sick and pulsing ill, small and fainter by the day. Below it, hungry and roiling, the Great Void, an abyss of voracious clouds. And in between, those thousand moons, countless except you know their number. Varied eternally, yet all dwarfed by the azure orb around which they glide. And there, bring them to mind too: Four colorful moons, spinning and buzzing and twirling around each other. Do you remember their names? The names of the Tetraspherica? The Speckled Quartet, the Marbled Quartenion? Those spinning, glorious jewels—unique even among all thousand of the moons of Realis? Let me tell remind you: Placid Ulled. World of farms, of cultivation, of soil—and of what lies beneath it. The Crux. A vast colosseum world where victory, glory, and power have been rendered equivalent. Prismatic Principia: Home to the Endless Academy, whose halls house famed philosophers, eager alchemists, mages, and—it seems—the occasional ghost as well. And Hypnotic Dokine, where mists mystify, clouds corrode, and the light always reveals a new truth. For as Long as Long had been, these four vibrant moons have swung with dancer's rhythm around one another. Long before the great Powers spread their influence across the orbital sphere, long before the founders of Sphenic Polytechnic revived the Orphan Vessels, LONG BEFORE THE MOONFOLK UNDERSTOOD THEY WERE THE MOONFOLK, those who lived on the worlds of the Tetraspherica knew each other as neighbors, traveling through orbital shuttle, exchanging supplies and stories, marrying and moving and making lives together. "True as the tetrad," the saying goes. A stable waltz. Four marbles in alignment. Eternal. Reliable. Unshakeable. But today… in the shadow of an Ulledd mountain, in the keep of the Citadel Bein, where negotiators bicker and showmen entertain and lords gather for a feast, a treacherous conspiracy unfolds… Hosted by Austin Walker (@austinwalker on bluesky) Featuring Ali Acampora, Keith J Carberry and Art Martinez-Tebbel Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

30 Jan 2h 12min

An Introduction to Realis

An Introduction to Realis

Two and a half years ago, towards the end of our NNAFN fundraiser, I announced that I was making a game called Realis. That game is now here—at least in Ashcan form. So, what is Realis? Realis is a cursed orbital sphere of 1,000 mystical moons filled with mystery, magic, and impossible technology. Realis is a game of diceless storytelling, where characters deploy powerful Sentences, which are rewritten over the course of their saga. And it's available right now. This Ashcan version is being published by Possible Worlds Games. This version has 20 Playable Classes and 40 NPC Classes (both of which are less than half of what will be available in the final edition), three Grand Factions, two Example Moons, art by Sam Beck and Oddesque, and layout by Tyler Crumrine. It has some additional design and writing by Friends at the Table's own Jack de Quidt and Janine Hawkins. So, that is Realis. And today, we start our campaign of the game, beginning with this introduction to the game featuring me and Jack, free for all listeners of Friends at the Table. Then, tomorrow, all $5 members of our Patreon will get access to the character creation for our ongoing, Patreon-exclusive Realis campaign—and will receive a new episode every week for the first couple of months, as we catch up with our overdue Patreon episodes. And guess what: The whole first arc of that campaign will also be free, available here in this feed, just one week behind the Patreon release. Once that's over, we'll begin our next full, main feed season, Perpetua, where we'll be playing Fabula Ultima. We've already begun recording that, too, and it's been a blast. I can't wait for y'all to hear what we've been cooking up. (Oh, and definitely go listen to Media Club Plus. We're headed into the most exciting and dramatic part of the Chimera Ant Arc, and now is the best time to catch up with us!) Thanks as always for your support. -Austin Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

24 Jan 1h 54min

Bonus: Live at the Table: Shooting the Moon Pt. 4

Bonus: Live at the Table: Shooting the Moon Pt. 4

Hey everyone, here's the audio for the Shooting the Moon finale!  Ali, Jack and Janine played Shooting the Moon by Emily Care Boss (which you  can find here: http://www.blackgreengames.com/shop).  Join us as we return to a far away toy shop in a  snow covered down as the beloved toymaker and her suitors chase their dreams and their hearts~ We'll be back very soon with brand new episodes.

17 Jan 1h 42min

Bonus: Live at the Table: Shooting the Moon Pt. 3

Bonus: Live at the Table: Shooting the Moon Pt. 3

Join us as we return to a far away toy shop in a  snow covered down as the beloved toymaker and her suitors chase their dreams and their hearts~

10 Jan 2h 26min

Bonus: Live at the Table: Shooting the Moon Pt. 2

Bonus: Live at the Table: Shooting the Moon Pt. 2

Here's part two of Shooting The Moon featuring Jack, Janine and Ali! The suitors meet their beloved and with her, an opportunity to achieve their dreams. Will they be able to overcome the hurdles that stand in their way? Will the beloved find a partner on her path to achieve her own dreams? A transcription is available for this episode here.

3 Jan 1h 51min

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