EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what the next steps are for server meshing.


Today’s Guests:

PanicSwitch

Unobtanium:

Server Meshing Tool: https://sc-server-meshing.info/


ToC:

00:00 Introductions10:20 What’s Star Citizen’s Problem?

17:00 What’s Going on With PES?

28:20 What is Server Meshing? Why is CIG Different?

35:30 The Server Meshing Demo Explained

45:30 Where Do We Go From Here?

52:45 The Replication Layer

58:55 Static Server Meshing

01:07:00 Dynamic Server Meshing

01:14:50 Has Your Confidence In This Changed?

01:21:50 The Quantum Economy


Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


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